ChillGPT Empire – Build the Chillest AI! 🚀 Start in a humble garage in 2016 and build the most dominant, relaxed artificial intelligence in the world by 2026. ChillGPT Empire is an idle tycoon simulator where you manage the cutting-edge hardware, staff, and research required to build the ultimate AI. Hire engineers, purchase massive GPU clusters, design complex neural network architectures, and watch your revenue skyrocket as your AI models dominate the Global Rankings. 🌟 Features Idle Tycoon Gameplay: Generate cash and Compute Power ($TF) passively over time. Hardware Upgrades: Go from a single dusty desk computer to state-of-the-art Quantum Data Centers. AI Research Lab: Design your own AI models! Choose the architecture (Transformer, Diffusion, RNN), the parameter scale, and enhancement traits to get the highest Performance Score. Global Arena Rankings: Compete every year to see if your AI models can top the global charts.
Made for spring Jam How to play: 1. If you go to the big white boxes look at the Right side of you see a tab for "Property" you can see Houses bluprint. Each blueprint has their own requirements(Level of Engineer needed) 2. You can Hire more Engineers from Engineer tab on the Right side.
Herd is a cozy-but-tense sheepdog game about guiding a growing flock into shelter before the storm rolls in. Each round shifts the pen, weather worsens, wolves test the edges of the field, and the flock remembers when things go badly. Calm herding turns into chaos management fast.
Management · Dogs · Cozy
Ohhh of course you want to be rich like us. Adorable. But first, you have to prove you have what it takes to run with the .000001%. Here's how this little financial fantasy works: The Basics You begin "Old Money Rich" with a $1,000,000 trust fund. You'll then have to answer 10 trivia questions -- each related to a life of wealth and leisure. Before each one, you'll be presented with the category (like "Fine Dining"), and based on your confidence, you'll place a bet in $10,000 increments — because we don't do small numbers. Get it right? Your bet gets added to your bank account, and you continue your ascent into the upper echelons of high society. Get it wrong? You lose the bet, and may very possibly plummet all the way down to just "Country Club Rich." Embarrassing. Betting Rules Minimum bet: $10,000 (anything less is basically pocket lint) Maximum bet: your entire bankroll (bold… reckless… very "new money") No borrowing allowed If you drop below $10K, it's game over (and you may return to browsing Zillow for "starter estates.") Tiers & Promotions As your bankroll grows, you'll climb through 12 wealth tiers, from: "Used To Be Rich" (tragic) all the way to "Bezos Energy Rich" (clinically unstoppable) Each time you reach a new tier, you'll pick a gold coin to reveal a luxury prize that gets added to your permanent vault. Because nothing says "I've arrived" like accumulating shiny objects you don't need. Millionaire Round After Question 10, you can cash out… or you can do what every ambitious little striver does: Try to impress people richer than you. You'll meet 3 millionaires. Each will present you with a "fact" that's common knowledge for the ultra-rich, but not for your everyday money-grubbing peon. One of the millionaires is lying. (Naturally.) And you have to guess who it is. Guess correctly → you double your bankroll Guess wrong → you lose half (and we'll still smile politely while you spiral inside.) The Vault Every prize you win during promotions is saved forever in your vault. Collect them all. Not because you need them… but because you want the satisfaction of owning things simply because you can. Which, honestly? Is the first sign you're learning.
Trivia · Satire · Capitalism
🧠 NEURAL FORGE: MACHINE BUILDER Build a Living Machine Brain That Learns Over Time -------------------------------------------------- 📖 WHAT IS NEURAL FORGE? Neural Forge is a strategic puzzle game where you build and evolve a neural network using different machine types. Each machine acts like a brain cell. When connected together, they "think" and produce intelligence points. Mission: Reach 1000 Intelligence Points within 15 time loops to achieve machine consciousness! -------------------------------------------------- 🎯 WHY YOU'LL LOVE THIS GAME - ✅ Unique Concept: Machines learn from your decisions - ✅ Strategic Depth: 6 machine types, every placement matters - ✅ Quick Sessions: 10–15 minutes per game - ✅ Replayable: Different strategies = different outcomes - ✅ No Downloads: Runs instantly in browser - ✅ Free to Play: No microtransactions -------------------------------------------------- 🔧 MACHINE TYPES 📡 SENSOR (Cost: 15) – The Eyes of Your Network 🧠 PROCESSOR (Cost: 25) – The Brain Cells 🦾 ACTUATOR (Cost: 20) – The Score Producer 💾 MEMORY (Cost: 30) – The Learning Center 🔗 CONNECTOR (Cost: 10) – The Bridge Builder 🧬 MUTATOR (Cost: 40) – The Evolution Engine -------------------------------------------------- 🎮 HOW TO PLAY Basic Controls: - Select machine → Click card - Place machine → Left click grid - Remove machine → Right click - Move camera → Drag - End loop → EVOLVE LOOP - Auto-build → AI helps you Mobile Controls: - Tap to select/place - Long press to remove - Drag to move camera - Tap EVOLVE LOOP to end -------------------------------------------------- 🏆 WINNING STRATEGY GUIDE Loops 1–3: 2 Sensors, 2 Processors, 1 Actuator Loops 4–7: Add 2 Actuators + 1 Memory Loops 8–12: Add Connectors + Mutator Loops 13–15: Max Actuators → Victory! Advanced Tips: 🔥 Place machines close together 🔥 Sensors on edges 🔥 Actuators in open areas 🔥 Memory in center 🔥 Use Auto-build when stuck -------------------------------------------------- 📊 GAME STATISTICS - SCORE → Progress toward 1000 - RESOURCES → Currency to buy machines - LOOP → Current round (max 15) - INTELLIGENCE → Network smartness - MACHINES → Count placed - CONNECTIONS → Links between machines - LEARNING RATE → Speed of adaptation -------------------------------------------------- 🎨 VISUAL DESIGN - Neon cyan + gold colors - Dark cyberpunk background - Glowing connection lines - Smooth animations - Mini-map + pan-able camera -------------------------------------------------- 🔊 AUDIO EXPERIENCE - Place machine → Click sound - Evolve loop → Sweep effect - Victory → Fanfare + confetti - Defeat → Reflective tone -------------------------------------------------- 🎯 WHY UNIQUE - Network adapts each loop - Connection weights adjust - Memory preserves learning - Mutators evolve randomly - Simulates neural network principles -------------------------------------------------- 🏅 CHALLENGES - Win in under 10 loops (Hard) - Win with only 3 actuators (Very Hard) - Reach 1500 score (Extreme) - Never use auto-build (Medium) - Place 50+ machines (Medium) -------------------------------------------------- 💡 TIPS FOR NEW PLAYERS 1. Build SENSOR → PROCESSOR → ACTUATOR first 2. Actuators produce score 3. Keep machines close 4. Use HELP button 5. Watch learning rate 6. Experiment with strategies -------------------------------------------------- ❓ FAQ Q: Why isn’t my score going up? A: You need at least one ACTUATOR. Q: How do I remove a machine? A: Right-click (desktop) or long press (mobile). Q: What does Intelligence % mean? A: Higher = more score per loop. Q: Can I save my game? A: Yes, auto-saves in browser. Q: Is there a time limit? A: Only 15 loops total. Q: Can I play on mobile? A: Yes, full touch support. -------------------------------------------------- 🚀 GETTING STARTED 1. Click HELP 2. Place 2 Sensors, 2 Processors, 1 Actuator 3. Click EVOLVE LOOP 4. Watch score grow 5. Repeat until 1000 score -------------------------------------------------- 📈 PROGRESSION EXAMPLE Loop 1: Score 0 → +10 Loop 2: Score 10 → +25 Loop 3: Score 35 → +45 Loop 4: Score 80 → +70 Loop 5: Score 150 → +100 ... Loop 15: Score 1030 → VICTORY 🏆 -------------------------------------------------- 🎮 READY TO PLAY? Neural Forge is free, browser-based, and takes 10–15 minutes per game. Build your machine brain. Reach 1000 score. Win. Created for Gamedev.js Jam 2026 – Theme: "MACHINES"
Strategy · Puzzle · Simulation
I wanted to have a go at combining an idle game and factorio, so this is my attempt. Visuals obviously heavily inspired by the likes of Effulgence, but that might change if something else speaks to me. This build should let you get some level of factory optimisation, and at the very least get a bit of a kick out of processing raw ingredients into processed ones, and chaining those into good outcomes!
I Reincarnated as a Vending Machine is a 2048-inspired survival puzzle about keeping a vending machine alive from the inside. Slide drinks across a 5x5 grid, merge matching products, and manage the machine’s Ice Core before it overheats. Every valid move matters. Every merge can help, but every turn also pushes you closer to failure. The result is a fast, tense puzzle game where you are always balancing short-term gains against long-term survival. As the board fills up, product meters build toward powerful Freshen Up abilities. Water, juice, tea, cola, and coffee each play a different role in the machine’s internal ecosystem, creating a puzzle that is part strategy, part survival, and part controlled chaos. Features -2048-style sliding and merging gameplay -A 5x5 grid designed for quick, tactical decisions -Ice Core survival pressure that drains with each valid move -Product-specific meters and special Freshen Up effects -Strategic board control with escalating tension -Inspired by 2048, but focused on survival and resource management -A vending machine fantasy with an unusual and memorable premise How It Plays Move tiles using the arrow keys or on-screen touches. Merging same items to fill their charges, building score, and creating special effects. But the machine’s Ice Core is constantly under pressure, so you can’t just chase merges forever. You need to think ahead, preserve stability, and use the board efficiently if you want to last. Controls Arrow Keys On-screen touches
1. Core Mechanics Drag and connect gears to power up buildings from the Main Gear. 2. Hero Move your hero to collect gold and fight off enemies. 3. Navigation Tap and drag to move the camera. 4. Shop Buy and sell gears in the Shop. You can play on itch.io https://nikabi-games.itch.io/in-the-hall-of-the-gear-machines Source code is on https://github.com/const346/gamedevjs-2026
You're the last engineer on shift when the server room goes hot. Packet Loss is a top-down arcade survival game about triage under pressure. Twenty server racks fill the floor of your data center. A virus breaks out in one of them, and from there it's your Data Pool draining against the clock 10,000 TB and falling, every infected rack bleeding it out in real time. THE CORE LOOP Walk up to an infected rack and patch it. Patching takes a second, grants the rack a few seconds of immunity, and refunds Data Pool back into the pool infected racks are worth fixing first, not just idle ones. But the virus doesn't sit still: it jumps to adjacent racks over time, and every 10th successful patch triggers a duplication event that seeds two more infections somewhere on the floor. The longer you survive, the more fronts you're fighting on at once. TOOLS OF THE TRADE - Patch (Space): your bread-and-butter fix. Quick, cheap, and the only way to actually clear an infection. - Antivirus Tower (T): drop a tower at your position for 1,000 TB. It instantly cures every infected rack in its radius and shields the zone for 10 seconds your panic button when things spiral. - Sprint (Shift): move faster when you need to close distance in a hurry, at the cost of a stamina meter that drains fast and refills slowly. Use it to reach a critical rack in time, not to explore leisurely. ESCALATION, NOT A TIMER There's no clock counting down to a scripted ending the pressure comes entirely from the virus's own math. Every 10 patches makes it worse. Every rack you save is one less drain on the pool, but every new duplication event is one more thing to track. Runs end when the Data Pool hits zero, and your score patches survived and time alive goes straight to a global leaderboard. 23 WAYS TO GET GOOD AT THIS From your First Patch to becoming a Century Club veteran with 100 lifetime patches, Packet Loss tracks real skill expression: Rapid Response and Lightning Reflexes for patching infected racks the instant they go down, Speed Demon for stringing five of those together in a row, Clutch Save for pulling a rack back from the brink with your Data Pool in the single digits, Area Denial for a tower placement that cures three-plus racks at once, and Chaos Contained for surviving a moment with eight or more racks infected simultaneously among many others. FEEL OF THE GAME Packet Loss leans into its "Bad Connection" jam theme with a server-room atmosphere: a buzzer that sounds every time a rack goes down, a low ambient hum running under everything, and a status screen that keeps your Data Pool, patch count, uptime, infected count, antivirus tower status, and stamina all in view without ever pulling you out of the top-down action. Dialogs from your ops assistant walk you through new tools and danger thresholds exactly when you need them, so the tutorial never front-loads more than you can use at once. No wave counter. No boss fight. Just a Data Pool draining a little faster every time you look away and a leaderboard that remembers exactly how long you lasted.
Drop cogs into your factory to bounce off gears and generate income. Build conveyors, bumpers, and platforms to optimize your setup and purchase upgrades to maximize your earnings in this factory incremental game.
Idler · Automation · Building
Async cooperative multiplayer online automation game. With a bit of incremental / idle thrown in. Made for Ludum Dare 59 ("Signal") and Gamedev.js 2026 ("Machines"). Definitely overscoped. Warning: some people enjoying the game report spending an hour or more on the tutorial and first level... Controls: Mouse and keyboard. Cross-play between Wavedash, Itch, and Ludum Dare supported (note: Ludum Dare players do not have a chat interface, as that was added after the Ludum Dare deadline - use Signs to communicate with them instead!)
Plan, build, and manage a thriving metropolis in this classic isometric city-building simulation. Zone residential, commercial, and industrial districts while developing infrastructure across varied landscapes.
A machine-building sandbox where you must appease the most demanding client: Satan, Lord of Hell itself. Engineer machines to automate the processing of damned souls in this quirky, darkly humorous entry for Gamedev.js Jam 2026 developed in just two weeks. Damnation via automation!
Survive the extreme cold in this top-down pixel-art game. Manage your hunger, stress, temperature, and health by collecting resources and using the furnace to stay alive.
Manage resources, recruit workers and troops, and develop your settlement across day and night cycles in this top-down pixel-art strategy simulation game.
Just a simple game for Bezi Jam 13 on itch io. Tools used: Threejs. Bitwig Studio. Magica Voxel. Custom Voxel Renderer.
City Builder · Physics · 3D
6 minutes. 12 neighbors. A shelter that won't hold. A tornado is bearing down on your town, and you're the shelter commander — not a hero with super-strength, but a coordinator under a brutal countdown. You can't save everyone with your own two hands. Your real job is deciding who you rescue yourself, who you hand off to a helper, and how much precious time you steal from the rescue to reinforce the shelter before impact. This isn't a game about reflexes. It's a game about triage under the clock. - Rescue — sound the siren, call neighbors to follow you, carry the wounded, calm the panicked. - Delegate — recruit specialists (the Strong Neighbor, the Paramedic, the Mechanic) and give orders through a radial command wheel. A good assignment buys you time. A bad one is time you never get back. - Reinforce — board the windows, brace the door, shore up the generator. But every second spent reinforcing is a second you're not rescuing. No enemies. No bullets. Just you, a six-minute clock, and the impossible math of who gets to live. 🌪️ Climb the global Storm Score leaderboard. Optimize your route. Decide who doesn't make it. Controls - WASD — Move · Mouse — Look · Shift — Run - E — Interact / hold for siren, reinforce, carry - Q — Hold to open the order wheel, release on a target to command a helper - LMB — Call a civilian to follow · F — Flashlight · Esc — Pause / release cursor A 2-day game jam build — Unity 6 · WebGL. Best played in Chrome or Firefox.
Navigate a sci-fi facility in this third-person 3D puzzle game. Explore mechanical rooms, jump across platforms, and interact with terminals to repair systems and solve challenges.
Dig deeper into a peaceful hill and turn it into a barren mining site in this idle simulation game. Hire workers, upgrade machinery, and expand your operation while dealing with increasing wildlife attacks. Choose between lethal force or humane rescue—but every decision leaves a mark. How far will you go before everything collapses?
Idler · Mining · Management
Build the town of Millville using the amazing new machine, the mill! Inspired by the settlers 2 and Uwe Rosenberg board games, this city builder emphasizes logistics - you'll build complex production chains to expand your town and meet the needs of your people. The game was made in 13 days for Gamedev.js 2026 game jam. All coding and art by me - sound effects are from pixabay.
BadLuck Tano is a cozy management game based on the very real misfortunes of my friend Tano, who is currently surviving what should have been a simple renovation of his first family home. Unfortunately for him, every week seems to bring a new disaster: delays, budget overruns, mysterious leaks, suspicious contractors, surprise repairs, and enough stress to power a small city. As a friend, I should probably have offered emotional support. Instead, I made a game about it. You have 10 weeks to complete the renovation while managing workers, budgets, unexpected disasters, stress levels, family relationships, and the endless stream of surprises that every renovation seems to generate. Hire contractors, negotiate prices, assign crews to rooms, deal with leaks, hidden problems, questionable workmanship, and try to keep Tano's mood, health, and family life from collapsing before the project is finished. Features 🏠 Manage the renovation of a full apartment 👷 Hire and coordinate workers with unique personalities and skills 💸 Balance budgets, loans, and contractor costs 😅 Survive stress, exhaustion, and renovation disasters ❤️ Maintain family relationships while living through construction chaos 🎨 Customize room finishes, wall colors, and flooring materials 🎮 Cozy and relaxing management gameplay with a humorous tone 🌐 Built with Babylon.js, TypeScript, Nuxt, and modern web technologies A Personal Project This game was developed as a fun side project with Babylon.js, which remains one of my favorite tools for rapid game prototyping on the web. The story, many of the situations, and even some of the characters are inspired by real events from my friend Tano's first-home renovation journey. (Tano we love U maiFriend) Good luck. You'll need it.
3D · Building · Management
Your high-performance data center is under an unprecedented strain, running relentless, massive computations for AI and simulation tasks. Every core is redlining, and a single moment of neglect can spell disaster. Welcome to the definitive thermal simulation of digital-thermal warfare. In OVERCLOCKED: SERVER ROOM, you aren't just an admin; you are the master of a critical, complex network of powerful air ventilation and advanced liquid (water) cooling loops. Your goal is the perfect, unsustainable core temperature. Over-aggressive cooling is equally deadly. Pump too much water, and the pipes will freeze, crack, and rupture, creating a massive flood, extensive water damage, and immediate system shutdown.