Old Man’s Journey, a soul-searching puzzle adventure, tells a story of life, loss, reconciliation, and hope. Entrenched in a beautifully sunkissed and handcrafted world, embark on a heartfelt journey interwoven with lighthearted and pressure-free puzzle solving. A visual narrative about life’s precious moments, broken dreams, and changed plans, uncover stories of the old man’s life told through beautiful vignettes of his memories. Interacting with the serene and whimsical environment, solve playful puzzles by shaping the landscape, growing the hills to create the old man’s path forward. During this compact gameplay experience, you’ll be transported to a vibrant and wishful world, exploring life’s complexities through the old man’s eyes. Meditatively delightful and reflective, Old Man’s Journey invites you to immerse yourself in quiet and inquisitive puzzles, and experience the old man’s heartache, regret, and hope. Features: A powerful and emotional narrative told only through imagery Gorgeously whimsical landscapes with hand-drawn art and frame-by-frame animations Handcrafted, pressure-free puzzles Unique delightful landscape-shaping mechanic A compact game experience perfect for a wanderlust-evoking escape Original and emotionally compelling soundtrack by SCNTFC Awards: Apple Design Award 2017 Best Art Award 2017 Sense of Wonder Night Excellence in Art Award 2017 Busan Indie Connect Best Art and Innovation Award 2017 BIG Festival Media Choice Award 2017 Indiecade Europe Leftfield Selection 2017 EGX Reezed GDC Selection 2017 Unity Showcase Official Selection 2016 PAX Digital Selection 2016 Indiecade Official Selection 2016 Day of the Devs
Evan's Remains is a mystery-thriller puzzle adventure about finding a missing boy: Evan. The game combines logic-based platform puzzles with narrative inspired by Japanese graphic adventure games. Gameplay: Every time the player solves from two to three puzzles, the story goes forward and new mechanics are introduced. The challenge of the puzzles lies in the player’s ability to figure out what do rather than solve challenges based on skill. As the difficulty curve increases, the puzzles become more complex by combining two or more previously introduced mechanics. Story: Evan, the genius boy, has been missing for years. One day, a letter signed by him is received, claiming he’s on an uninhabited island somewhere in the Pacific Ocean. Nobody knows why, but he asked specifically for a girl named “Dysis” to go and look for him. The player will take control of this girl, who we don’t know much about. As we follow Dysis’s adventure, questions will start to be answered little by little. All of the little puzzle pieces which seemed unrelated in the beginning will now begin to slowly fit together as the truth is slowly revealed.
Teacup is a short and wholesome narrative adventure game with a focus on exploration and non-linear progression. You play as the titular Teacup, a shy and introverted young frog who loves drinking tea and reading. The day before she is to host a tea party at her house, she realizes she is completely out of tea, and thus must venture into the woods around her to find the herbs she needs to restock her pantry. You are free to tackle the list of ingredients Teacup must gather in any order you wish. Find your own path through the world of Little Pond. During your adventure you will meet the charming inhabitants of the forest. Some are talkative, some are grumpy, but all of them will lend you an ear on your adventure. Most of the animals you meet will be glad to help Teacup… in exchange for a small favor or some help. Organize a (oddly shaped) market stall, win an underwater race and more!
Adventure · Cute · Exploration
Wytchwood is a crafting adventure game set in an expressive land of gothic fables and fairytales. As the mysterious old witch of the woods, you will explore a strange countryside, collect magical ingredients, brew sorcerous enchantments, and pass your twisted judgement upon a capricious cast of characters and creatures. After all, how will they ever learn if you don’t teach them the moral of the story? Lovingly rendered storybook art style Gather, collect, grow and craft bizarre ingredients: Toxic toadstools, eye of newt and bottled fear. Research and concoct devious spells and sorceries. Turn the greedy into frogs! Trick the wicked with cunning curses! Explore an allegorical world of tall tales, uncovering colourful personas and fantastical narratives. Use your wit and guile to solve puzzles and best the strange monsters of the forest.
AFTERS is a short demo. Walk through moonlit woods at night, down a dripping storm drain, and into a packed underground rave hidden in an old bunker. Push through hundreds of dancers fading into thick haze, find a spot on the floor, and dance along with the crowd.
Engage with simple arcade-style visuals featuring floating orbs set against a glowing green gradient backdrop.
A dark, story-driven RPG set in the dying kingdom of Luvarith. Lore of Luvarith follows scavengers, traitors, and survivors caught in a cycle of sacrifice and hidden truths. Walk the blackened stones of Vespera’s Cradle and the halls of Orr-Sihm Castle toward the Throne of Aether, where every answer costs blood. Features: 2Deco Visual Style: Features classic 2D pixel-art character sprites navigating fully 3D low-poly environments with real-time dynamic lighting. First-Person Turn-Based Combat: Engage in tactical party-based battles viewed from a first-person perspective. Asymmetrical Character Kits: Every companion brings distinct battle systems, ranging from spellcasters and brute-force fighters to utility specialists using specialized dungeon tools. Non-Linear Storylines: Tackle character-specific narratives in any order you choose before their paths converge at the empire's heart. Dark Fantasy World: Explore a bleak realm where companions can be broken, stolen, or lost to betrayal as the stakes rise.
JRPG · Story Rich · Lore-Rich
A third-person sword-action game set inside one castle that remembers itself twice — and your blood can force it from one memory to the other, mid-fight. You are the Uncrowned, the last unbound heir of House Vaelor. Beneath Caer Veyr lies the Crownheart, the ancient engine that tore the keep into two memories when its last king tried to hold it forever. Call on it and the ruin around you becomes the living castle it was: walls rise, torches burn, the old guard wakes. A door sealed in the Past lies broken open in the Present; a stair that collapsed centuries ago still stands in the other memory. • Fast, weighty sword combat — five-cut chains, a Great Sword route, guard and parry, ripostes, executions and cinematic finishers. • Fight to earn Resonance, then spend it to shift between the Past and the Present right where you stand. • Three floors: the lower keep, the Royal Floor and the descent to the Crownheart — Echoes, monsters, mini-bosses and the Last Crown waiting at the bottom. • Unlock two hold techniques: the Crownbreaker and the Whirlwind. • A narrated, illustrated chronicle of the fall of Veyr, 26 achievements, and cloud saves at every Blood Sigil. • Play with keyboard and mouse, or on your phone held sideways.
Step into the ultimate digital arena in a cyberpunk card-battling RPG featuring deep deckbuilding and procedural challenges. Broadcast to billions, the Global VR Challenge has selected you to enter its lethal digital grid. Facing adaptive opponents in strategic, collectible card duels, you must construct powerful decks, navigate shifting combat zones, and climb the global leaderboards for a 25 million credit prize while unraveling the dark truth behind the Black Signal. Features: Tactical Card Battles: Deep, turn-based card combat with complex resource management, monster summoning, and spell interactions. Deckbuilding & Strategy: Collect cards, synergize abilities, and build specialized decks to outsmart adaptive AI opponents. Procedural Arenas: Navigate ever-shifting digital zones with randomized encounters, rewards, and hazards. Global Leaderboards: Perfect your deck strategy and compete for top ranks on the global stage. Cyberpunk RPG Narrative: Explore the corporate-run VR tournament and uncover what the Global AI Entertainment Consortium is truly testing.
Card Battler · RPG · Sci-fi
A traditional 16-bit JRPG renaissance featuring side-view tactical combat, rich lore, and modernized quality-of-life design. The Northlands lie trapped under eternal snow, a freezing wilderness guarding the secrets of the Ancients and their fallen Goddess-Queen, the Timeless Widow. Thrust into a tragic tale of betrayal and ancient power, the legendary Black Knight must rally an unlikely crew of misfits to stop a calamity centuries in the making. Key Features: Classic 16-Bit Aesthetic: Beautifully refined 2D sprite art, highly detailed environments, and expressive combat animations. Turn-Based Side-View Combat: Strategic, spell-heavy battle mechanics built on traditional JRPG party foundations. Living, Story-Rich World: Dozens of sidequests, hidden secrets, and unique dialogues for every NPC encountered across the realm. Modernized Exploration: Quality-of-life enhancements including an organized quest log to track main and side objectives effortlessly. Epic Hybrid Soundtrack: An atmospheric score by Alexander Ehlers blending traditional orchestral arrangements with modern electronic elements.
Homage to Hong Kong Noir cinema. In 2014 Hong Kong, a former assassin known as the "Flower of the Underworld" takes up her gun to avenge her husband. Six routes, six truths. This hardboiled VN is scored by Yasunori Shiono (Lufia series). Offirial Website https://www.rpgdl.org/rslr/en.html Gunsmoke, Neon, and Betrayal. A Hardboiled Revenge Story Dedicated to Classic Hong Kong Cinema. Hong Kong, 2014—a city teeming with passion and conspiracy. The protagonist, Yvet, is a former assassin and now the wife of the Triad leader of the "Red Flower Society" organization in Kowloon. After her husband is suddenly attacked, the lone avenger finds herself isolated within the organization. Armed only with her old "killing skills" and a few trusted companions, she embarks on a solitary war against the ruthless culprits. A Solo-Developed Passion Project This game is a cinematic vision brought to life by a single developer, combining 3D modeling with digital artistry to push the boundaries of the visual novel genre. -Key Features *Unraveling the Truth from Multiple Perspectives The story branches based on the partner you choose. A character whose true intentions were initially elusive may be revealed in another route as someone driven by a profound, hidden motive. Only by completing all six routes will the true "full picture" of the incident be unveiled. *A Hong Kong Noir Film You Can "Read" Fully voiced, with over 530 CGs, and an estimated total playtime of 7-8 hours (approx. 1 hour per route). Homages to classic Hong Kong films and characters based on real-life famous actors immerse you in a deep, cinematic drama. The "Cyclopedia" included in the game provides detailed explanations of which scenes reference which films, and which characters are inspired by which actors. *Music by a Legendary Composer The main theme and BGM are handled by Yasunori Shiono, known for the "Lufia" (Estpolis Denki) series. His melancholic melodies illuminate the nights of Kowloon. A total of 19 cast members participated, with a total voice recording time of 4.1 hours (in Japanese). The game has been changed from a standing image format to a still image format, with a total of over 530 still images.
⚠️ KnitBone is a story-driven psychological horror visual novel, where the therapist is more traumatized than the patient. You play as Eden Cross, who suffers from chronic insomnia, feeling disconnected from your life. One day, an old college acquaintance – Ryohei shows up pitching a miracle cure for your insomnia: an “experimental therapy.” But that sounds suspiciously more like ... a “guided ritual.” Features: Endings: 2 main endings + 1 mini ending Estimated playtime: (7k+ words) 30-50 minutes Gameplay: Interactive therapy “sessions” with dialogue choices and minigames + personality test Warnings: Jumpscares Cult themes Emotional manipulation, trauma, body horror, blood Depictions of death and murder Language Cast/Credits: aespipu – Project Lead / Artist remarkablemark – Developer / Programmer Myka Valerio – Co-Writer / Proofreader A. Villarroel – Co-Writer / Proofreader seamus – Composer Additional music – OST Jazz Lounge Scene by Chad1702 WAGDIRE / sternellita – Russian Translator
A love letter to the wild parrots of San Francisco's Telegraph Hill. Take off and fly above a detailed 3D cityscape as a bird, soaring past skyscrapers and neighborhoods. Collect 10 farm to table foods and meet other likeminded parrots. See you in the skies. Sqak!
Flight · Simulation · Cozy
A Dark Room is a text-based RPG released in 2013 by Canadian indie studio Doublespeak Games. You start in a cold shack. There's a fireplace. There's a button that says "stoke the fire." You click it. Your wood counter ticks down. A short cooldown passes. You click it again. And then, the world expands. Every time you think you've found the edges, A Dark Room reveals that what you've been playing is actually nested inside something bigger and stranger than you expected. We won't spoil where it ends up, but the distance between "click to stoke the fire" and the final reveal is vast.
A dark-humor idle clicker where you drag people onto a runaway trolley's tracks. Every splat pays out. You're not a philosopher. You're a hand. The trolley keeps coming, and your job is to feed it. Pluck people off the sidewalk, drop them on the rails, pull the lever, watch the coins pile up. Buy auto-grabbers, faster trolleys, stickier fingers. Five locations, five boss fights, a deep upgrade tree, and ten absurd trolley dilemmas as you climb the ranks. Made for Gamedev.js Jam 2026, theme: Machines. The trolley is the machine. You're the meat-input pipeline. Your upgrades are machines that grab on your behalf while you sip coffee. HOW TO PLAY Drag people onto the rails. Pull the lever in the center to send the trolley. Upgrade. More hands, faster trolley, stickier fingers. Repeat at scale. FEATURES Deep upgrade tree across branching paths. Ten absurd trolley dilemmas, pick a side at every rank-up. Auto-grabbers that play idle while you don't. Five worlds, with bosses that don't die the first time. One-handed: mouse or touch, drag and tap, that's it. RESET SAVE Settings (gear, top-right), then hold the red Reset button for 5 seconds. CREDITS Music: First Day in A by Nicolas Jeudy / Dark Fantasy Studio (Archives Vol. 3, The Joke, premium licence). Lever SFX: Joel Steudler, Grand Adventure Music Mega-Pack. Other SFX: synthesised in-browser via WebAudio. Emoji: Google Noto Emoji (OFL-1.1). Code, art, design: d954mas / Neotolis.
Casual · Dark Humor · Satire
After 16 years of rigorous training, you've finally done it. You've secured a coveted corps de ballet contract with the most celebrated ballet company in the world: the American Opera Ballet. But the work has only just begun. Perform variations, perfect your technique, and enchant the audience with your artistry to ascend to the top of the ballet world and earn the ultimate glory: the title of Prima Ballerina. Current variation: Dance of the Sugar Plum Fairy Composer: Pyotr Ilyich Tchaikovsky DEV NOTE: Thank you for playing! I'll be adding more variations over time, and I'm open to requests :)
Game Introduction After losing his guardian, Elias walked the ruins alone. On the verge of collapse, he reached a lone house standing in the waste. A small silhouette stood in its window. Inside lived three machines with hollow eyes, still repeating the duties of owners long gone. They gave Elias a bowl of warm soup. Game Description Hollow Friend is a short illustrated adventure written in observational prose. Emotions are not described. Only what Elias sees and hears remains. At the end, one choice leads to two endings. Headphones are recommended. Credits Godot Browser Play 한국어 / English Gamedev.js Jam 2026 Entry Writing & Art & Code: Otterscribe
A Backrooms-inspired, real-time 3D text adventure / interactive fiction horror game. You don’t control the character with WASD - you tell them what to do using text. Explore endless yellow corridors, investigate strange rooms, use items, hide, run, and survive a creature that reacts to sound, light, and movement. The world continues in real time while you type, making every command part of the tension. Features Natural-language text commands with a highly reactive custom parser Fully explorable 3D horror environment Real-time creature AI that reacts to sound, light, and movement Atmospheric story, environmental exploration, multiple endings, and no combat-focused gameplay Keep moving. Listen carefully. And whatever happens - don’t follow the voice.
Now or Later is a 3D Zelda inspired action adventure where you play as a frog name Arlo that has the ability to vaporize anything from existence. Any rock, tree, enemy or obstacle gone in the blink of an eye. However, you must be warned. Anything you delete will come back to haunt you. It is up to you to decide whether to deal with these challenges now... or later.
You work in a factory assembling electronics. If you find the work difficult. Help will be provided. But what comes after accepting it... The whole experience is about 10 minutes. Controls: WASD, E, Mouse Pause / Free Mouse: ESC Capture Mouse: Click
3D · Simulation · Narrative
Jeepney Stories is a heartwarming, slice-of-life, cozy and chill visual novel about relationships, chances, getting old and living in the third world. Join "Mang Paldo" in his daily adventures and conversations with people from different walks of life, culture and status. Jeepney Stories has different endings depending on how you play the game and interact with your passengers' fare. Give the incorrect change and you alter the fate of the different characters in the game and ultimately, the game's final ending. Features: Listen to different stories of passengers who ride with Mang Paldo in his Jeepney. Branching storylines depend on how you interact with the passenger's fare (a little bit of math required in giving change LOL). Hand-drawn cartoon graphics. 95% of the art was created using an iPad and Procreate (proud of it)! Catchy, cozy and chill soundtracks. An unforgettable experience which I hope you can learn something from. 😊 Happy playing! 😊
2D · Visual Novel · Adventure
🕛 Death by Midnight is a time-loop murder mystery where the night resets every time someone dies. You're a detective hired to read a dead man's will at midnight—but when someone dies, the night resets. Trapped in an endless cycle, you must uncover the truth, prevent the deaths, and escape the loop. Features An in-game clock where every action advances time Point-and-click exploration Interact with characters and unlock new dialogue Collect and use inventory items Multiple endings, including good, bad, and true endings Estimated playtime: 15–30 minutes (3,000+ words) Warnings Jumpscares Depictions of death, murder, and suicide Blood Credits Art 3DModelsCC0 Free Visual Novel Backgrounds (Mansion Pack) by Potat0Master Vector Books Icon Pack Visual Novel Horror Asset Pack by Kalaverita Audio Free music pack by Sinetient Kenney Interface Sounds Love & Terror [BGM Pack - Vol 01] by Melancholy Marionette Sound effects from Pixabay Text/Dialogue Bleeps Pack
A dark gothic horror JRPG for mature audiences, serving as a sequel to the classic novel Carmilla. When a grieving father fails to rescue his daughter from Carmilla's castle, a group of heroes sets out one year later to confront the vampire. Experience a story of loss, betrayal, and sacrifice through an atmospheric narrative designed for adult players. Gameplay Features: Time-Based Combat System: Strategic active-time battles focusing on turn timing, magic management, and elemental weaknesses. Defined Character Roles: Command a roster of 6 distinct party members with set classes and abilities. High stakes mean not everyone survives to the end, narrowing your final party down to 4. Randomized Stage Layouts: Fixed narrative progression combined with stages selected from a pool of randomized map layouts for fresh exploration on every run. Gothic Audiovisual Presentation: Dark environments ranging from bone-filled catacombs to glittering crystal caverns, paired with a soundtrack featuring classic compositions by Bach. Content Warning: Mature Audiences Only: Contains non-explicit nudity, violence, and dark psychological themes. Intended strictly for adult players.