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Roguelike

Rogue Glitch Ultra

Rogue Glitch Ultra is packed with unlockable items, characters, and cosmetics to make every run a worthwhile one. Worry less about aiming with auto-targeting and more about landing your jumps and building the best loadout - throwing sponges at your foes, using a minion pistol to summon little helpers, firing projectiles from another dimension, or any of the other 150+ weapon options to advance in this hostile universe! By using the currency known as Malbytes, you’ll be able to transform your existing characters into more powerful glitched evolutions as you proceed deeper into the unknown and meet an ominous being who wants to make a deal... FEATURES Play solo or with up to 6 players online Collect and evolve 150+ unique weapons and powerups that offer radically different playstyles Embody 18 character variants, each with upgrading stats and skins Auto-targeting lets you focus on platforming finesse and the perfect loadout Complete events to unlock a narrative about a video game world that is starting to glitch Experience the ultimate version of Rogue Glitch with Rogue Glitch Ultra, which features reworked graphics, all-new content, items, and boss fights

Action · Roguelite · Platformer

Dig or Die

An open world MMO rogue lite where you dig to the depths of the world, find gems, and return to the surface for massive upgrades and loot. But beware, the deeper you go, the less likely you will make it back.

MMORPG · Roguelike · Roguelite

Rogue

In the early 1980s, a computer game emerged that changed the world of fantasy gaming forever. Randomly generated rooms meant that each journey into the infamous Dungeons of Doom was unique. The potent combination of random generation with perma-death proved to be intoxicating, and the game was so influential it spawned an entire genre: "Rogue-likes". Now you too can experience the thrill of dungeon crawling for the fabled Amulet of Yendor in this pioneering game. The original Rogue had many different versions and variations, and was ported to a wide variety of computer platforms. This particular version is Epyx Rogue, one of the earliest versions designed for commercial distribution, ported to MSDOS on the IBM PC, and is v1.49 of that port. Battle dozens of unique and powerful enemies. Gather armor, weapons, food and other items to help you on your quest. Scour rooms for secret hidden doors and traps. Discover strange magical spells and potions, which have different wonderous effects every time you play the game. Survive through 26 randomly generated levels, each more tricky and dangerous than the last, to find the Amulet, then escape... if you can!

Roguelike · Dungeon Crawler · Procedural Generation

Typewriter: Last Stand

Typewriter: Last Stand is a succesor to my gamejam winning game Typewriter Command, rebuilt in Phaser and designed from the ground up as a game for wavedash. Survive against oncoming enemy attacks from the air and ground with nothing but your typing skills.

Typing · Arcade · Survival

Final Depth

Navigate through the dungeon fighting monsters, gathering loot and leveling your character as you try to make it to the Final Depth.

Traditional Roguelike · RPG · Roguelike

NULL WEAVER

NULL WEAVER is a fast 3D roguelite runner where you steer an eight-legged spider down the inside of an endless data tube. Weapons fire on their own. You handle the dodging, draft upgrades on the fly, and punch through boss rings as the speed climbs. What's in the game Full-pipe movement: Run the full 360 degrees of the tunnel wall to slip past laser gates, mines, firewalls, and turrets. Weapon evolutions: Combine auto-firing weapons (Needle, Thread Arc, Spinnerets) with passives to unlock evolved forms (Null Loom, Null Web, Brood). Boss rings: Fight past Warden and Sentinel ring bosses that lock down the tunnel and push the pace higher every time you clear one. Persistent upgrades: Spend Spool in the Loom shop between runs to boost your base stats and unlock new starting weapons. Leaderboards: Post your best score and distance to the global Wavedash boards. Controls A / D or Left / Right : Steer around the tube Space : Dash (briefly invulnerable) E : Repair hull using scrap 1 / 2 / 3 or Click : Pick level-up cards

3D · Cyberpunk · Runner

Death Cascade

Your attack does not grow stronger. What happens when an enemy dies does. Death Cascade is a dark fantasy arena roguelite about turning one kill into many. Focus an enemy, let your automatic Spark finish it, and watch its death trigger a reaction. Choose mutations that change each reaction’s shape and reach until a single opening becomes an arena-wide cascade. Build the cascade Choose Firestarter, Pariah, Judgement, or Cataclyst. Each bends the chain in a different way. Survive escalating waves, choose new mutations, and face the Herald and the Crucible Heart. Chase bigger chains and personal bests. Your records are saved locally. Controls: Move with WASD or the arrow keys. Point at an enemy to focus; left click or press Space to Pulse; right click to move to a point. Press Q to cycle Cataclyst’s reaction shape, and Esc or P to pause. On touch screens, tap an enemy to focus, tap or drag on empty ground to move, and double tap the arena to Pulse. Made for Defold Jam 2026.

2D · Bullet Heaven · Action Roguelike

Assembly City

⚖️ Roguelike deck-building card game about facilitating a Citizens' Assembly. How To Play Drag the card to the citizen. Hover over the citizen name to see his or her next move. Press End Turn when out of Moves. Reach the Consensus goal (on the bottom-left). Features Turn-based assemblies against citizens with deterministic action loops. Hover over a name to see the next move. Card play: build consensus, ration citizen energy, draw cards, gain extra moves/turns, or stun citizens. Roguelike run across 10 levels. Earn money and rewards. Shop between battles to buy, upgrade, or remove cards. Tight resources: reach the consensus goal before you run out of turns. Earn bonus cash for exceeding it. Tutorial with good and bad endings. Credits Art Sraye Tainara-P smashingstocks sutemo Audio Hizumi Tail Kenney Interface Sounds Sound effects from Pixabay

Deckbuilding · Roguelike Deckbuilder · Turn-Based Strategy

Awestruck

🎴 Awestruck is a deckbuilding card game that synergizes words. How to Play Cards The top-left number on the card is the cost, which decreases your energy A modifier card enhances the payload card (and modifiers can be stacked) The last card in the chain must be a payload for "Execute" to work Stats Player stats can be found at the top-left of the screen Enemy stats can be found at the top-right of the screen Defeat the enemy and don't let your health go below 0 Select rewards to upgrade your cards/stats Credits AstreFone (Music): https://soundcloud.com/astrefone Blue_Fox (Art): https://ko-fi.com/bluefox77551 Mark (Programming): https://github.com/remarkablemark Heal Up: https://pixabay.com/sound-effects/film-special-effects-heal-up-39285/ Health Pickup: https://pixabay.com/sound-effects/film-special-effects-health-pickup-6860/ Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds Punch Sound Effects: https://pixabay.com/sound-effects/film-special-effects-punch-sound-effects-28649/

Card Game · Deckbuilding · Pixel Graphics

Foil & Fortune

Foil and Fortune is a genre fusion where by day you run an illicit print shop and craft your own deck of cards and by night you take them to gamble with fate. Spend your winnings on crafting an even more formidable deck, and build your strongest combos because the house is rigged against you.

Roguelike Deckbuilder · Deckbuilding · Crafting

Reiver

Version 0.90 (Open Beta) BETA-Test is live for Reiver! Please give me feedback, report bugs, and let me know how we can improve this game! Reiver is a grim dark-fantasy horror hex crawl about desperate people crossing a dying land beneath the shadow of the Pale Spire. Gather a company of thieves, deserters, pilgrims, hedge-wizards, mercenaries, vagabonds and other doomed souls, then push into the wilderness in search of relics, coin, answers—and a way to survive what waits at the center of the Marches. Every journey costs time and supplies. Every road can turn bad. Every night spent in the wild gives the dark another chance to find you. The world is full of ash wastes, drowned bogs, dead forests, forgotten barrows, ruined temples and isolated hamlets struggling to endure. Hunt and forage when you can. Pray at strange shrines. Recruit henchmen. Scavenge equipment. Take dangerous jobs. Decide when to fight, when to flee, and when whatever you found is valuable enough to risk bringing home. Combat is fast, brutal and unforgiving. Wolves, brigands and restless dead are only the beginning. The farther you travel, the stranger the world becomes: faceless pilgrims, impossible geometry, things beneath black water, and creatures that seem less like animals than mistakes in reality. Above it all stands the Pale Spire. And sooner or later, your company will have to climb. Reiver features: Old-school, rules-light party-based RPG gameplay Open-ended hex-crawl exploration Dangerous wilderness travel and resource management Hirelings, henchmen and expendable adventurers Dark fantasy equipment, relics and trophies Barrows, ruins, shrines, settlements and hidden sites Brutal turn-based combat where retreat is often the smart choice A rising sense of Doom as the world grows increasingly unnatural Lovecraftian horror without abandoning its filthy medieval fantasy roots A seven-floor final descent into madness through the Pale Spire You are not heroes. You are Reivers. Take what you can. Learn what you shouldn't. Survive long enough to regret it. Like the art? Every hex tile, enemy, portrait and illustration in Reiver is available as an asset pack for your own games: https://simianspark.itch.io/hex-crawl-dark-fantasy Rules: Reiver is built on Knave (first edition) by Ben Milton, used under the Creative Commons Attribution 4.0 license (https://creativecommons.org/licenses/by/4.0/). We adapted the rules for a video game and added systems of our own, including the hex map, Renown, the events and the Pale Spire. Reiver is not affiliated with or endorsed by Ben Milton or Questing Beast. Get Knave from Ben Milton: https://questingbeast.itch.io/knave Generative AI was used in the creation of some of these graphics. For better or worse, they will be replaced before commercial launch.

Hex Grid · Adventure · RPG

Cosmo Pirates Demo

About This Game CosmoPirates takes the card battling, deck building genre to the final frontier of cartoonish comedy in the endless, colorful space! Explore the galaxy, chose your battles, grow your forces and build your ultimate deck to take on the dreaded CosmoPirates overlord... and take their place! EXPLORE THE GALAXY! With each run, the game presents you with a new, procedurally-generated galaxy full of bounty, danger, oddball characters, and high adventure. You will explore it freely taking on the challenges and quests in the order you think is best. Be cautious or daring - your crew looks up to you for the winning strategy! BUILD YOUR DECK! Gadgets, weapons, gambits, and strategems - each card can change the tide of battle. Find them while exploring, buy them, win them in combat, and make sure you figure out the best combos and synergies. Will you lick a battery to gain extra power, or read comic books for extra action points? In CosmoPirates your destiny takes you on a quest to rise to power and put an end to the great pirate overlord's reign of terror. The overlord must die! Die! DIE! As soon as they do, you take their place, effectively ending your run. The next time you play, you'll be up against your previous character, with all the power they acquired in the previous run. HELP US MAKE COSMOPIRATES GREAT! This game was crafted by two passionate developers. We invite you to share your thoughts, ideas, and any issues you encounter. Your feedback is invaluable to us, and we are dedicated to making CosmoPirates the best it can possibly be!

Roguelike Deckbuilder · Roguelike · Sci-fi

Cook the Dungeon

Cook the Dungeon is a first-person roguelike deckbuilder where monsters are more than enemies—they're ingredients for the deck you haven't cooked yet. Explore a shifting dungeon in first person, forage strange plants, and battle bizarre food-beasts in tactical card combat. Land exact finishing blows to harvest valuable monster parts; overkill ruins the meat. At campfires, pair harvested parts with plants to cook limited-serving Dish Cards. Add them to your deck, manage Hunger, and build each run around Precise Cuts, Leftovers, Rot, Broth, Braise, relics, and distinct playable chefs. This free, work-in-progress browser demo currently ends after the Pantry Depths. Balance, content, writing, and presentation are still being refined.

Roguelike Deckbuilder · Card Game · Dungeon Crawler

Too Big to Pop

Merge money bubbles in a glass flask: cents become cash stacks, gold bars, diamonds — and finally a black hole. Drop items, chain merges for bigger payouts and hit the press when the pile gets too high. Every press pops the whole flask for cash, but it builds pressure — push it into the red zone for double payouts, or blow the gauge and lose half the take. Each shift has a quota. Every quarter ends with an audit boss that bends the rules: a tilted flask, a frozen ice block, worthless small change, a full moon that turns your bubbles. Pick schemes between shifts, buy coupons and quotes at the Market, and grow a 44-node empire tree across three locations — from a basement branch to a vault to an orbital bank. How big can your bubble get before it pops?

Puzzle · Roguelite · Physics

Looplings

Join our Discord - https://discord.com/invite/gaZ5XuPhz ⚠️ Beta Release — In Active Development Thank you for checking out Looplings! This is an early beta, and we're actively improving the game. We'd love to hear your feedback, bug reports, and suggestions as we continue building it. Looplings is a cozy roguelike platformer where every orb you collect leaves behind a shadow that perfectly retraces your path, turning your own past into the biggest obstacle of future runs. Survive as long as you can, gather glowing orbs, and return home to care for a growing family of adorable baby Looplings in a relaxing pet simulator. Unlock new biomes, discover upgrades, and see how long you can keep the cycle going. ✨ Features 🌿 Procedurally generated platforming over 16 stages, making every run unique. 👻 Your own shadows replay your previous movements, creating new hazards as your run continues. ✨ Collect glowing orbs to unlock upgrades and extend your adventure. ⚖️ Choose between powerful new abilities or tougher challenges for even greater orb rewards. 🐣 Relax in a cozy pet simulator where you can raise, name, and care for your own baby Looplings. 🛍️ Visit the in-game shop to unlock decorations, collectibles, and cosmetics. 🎮 Play three adorable minigames with your baby Looplings to keep them happy and healthy. 🌸 A wholesome, relaxing atmosphere with surprising roguelike depth. 🛣️ Future Roadmap We're just getting started! Planned additions include: 👑 Four unique biome-ending boss battles. ⚖️ Continued balancing of abilities, modifiers, and progression. 🐞 Bug fixes and gameplay polish. 🎨 Improved artwork, animations, and visual effects. 🎵 More original music and ambient soundtracks. 🎮 Additional minigames for your baby Looplings. 🌎 More biomes, enemies, events, and collectibles. 💻 PC (Mac and Windows) versions. 🚀 (If you really really love Looplings) A full Steam release with expanded content and achievements. Thank you for playing Looplings! 💜 Every bit of feedback helps make the game better, so if you have ideas, discover bugs, or just want to say hello, we'd love to hear from you.

Cozy · Platformer · Minigames

MawLight

MawLight is a bullet heaven game set in a procedural city. Play solo or in multiplayer to defend colored beacons, stack orbs and bolts, melt enemies, and hunt down bosses. The further you go, the harder it gets, but the better the rewards become. Created for the JS13kGames 2026 Competition by Justinas Gibas.

Bullet Hell · 3D · Multiplayer

The Alchemist's Apprentice in the Maze of Madness

A first-person, grid-based dungeon crawler that replaces combat with pure exploration, alchemical experimentation, and maze-solving. You are an alchemist’s apprentice with only two weeks of training, accidentally trapped in the final test of your apprenticeship: The Maze of Madness. With no combat to rely on, your survival depends on exploring ever-shifting corridors, gathering ingredients, and brewing concoctions to solve puzzles before you lose your mind. Key Features: Grid-Based 3D Dungeon Crawling: Classic first-person, tile-by-tile movement designed for strategic navigation and exploration. Alchemy-Based Puzzles: Gather ingredients and experiment with concoctions to manipulate the labyrinth and bypass deadly traps. Procedurally Generated Mazes: Randomized layouts ensure unpredictable obstacles, shifting corridors, and fresh layouts on every run. Timed Sanity System: Navigate under pressure—a ticking clock tests your efficiency before the maze consumes your mind. Modern Accessibility: Quality-of-life enhancements including auto-mapping and tooltips, paired with full Mouse-Only or Keyboard-and-Mouse controls. Atmospheric Audio: Complete original soundtrack composed by Aron Ben Elal.

Dungeon Crawler · Puzzle · Strategy

Zombie Breakout

Breakout, but the bricks are a zombie horde. Drag the shield, serve the ball and hold the line till dawn. Every ball is a different weapon: Wildfire spreads from zombie to zombie, Frost slows and shatters, the Arc jumps the charge down the line, the Void pulls the pack in. Every shield catches differently, from a cordon to a door to a mattress. With four locations and four levels of difficulty, your infinite roster of survivers carry their own items and can be lost on the road. Your stash of balls is spent when you lose them, and contracts and dailies pay in scrap you can trade for new, and better, items to help you make it through the night. The Last Lodge is a daily ranked level everyone plays with the same items, with a leaderboard showing who has the best breakout skills. Play for a minute or conquer a whole night. Available for touchscreen, mouse or keyboard. Saves to your Wavedash account.

Arcade · Action · 3D

Circle of Destiny

Navigate a shifting ring of danger where every move matters. Choose your path, dodge incoming threats, and adapt to survive. No attacks—just movement, strategy, and relentless pressure in a circular arena. Circle of Destiny is a turn-based, roguelike card crawler that throws you into a twisted loop of choices, danger, and discovery. Each run presents a circular dungeon of mysterious cards—creatures, loot, traps, and exits—where every move is a decision with consequences. Choose your path carefully. Do you sneak past a lurking threat to grab a powerful item, or face it head-on to level up? Cards reveal themselves one step at a time, but danger is always present—even from what you can’t yet see. Positioning, planning, and adapting to chaos are your greatest weapons. With procedurally generated runs, tactical depth, and a hauntingly surreal atmosphere, Circle of Destiny challenges you to master its rhythm and uncover the truths hidden in its loop. Collect powerful gear, build your stats, and survive long enough to shape your destiny—or become lost in the circle forever.

Action · Deckbuilding · Roguelike Deckbuilder

BLACKMARKET

BLACKMARKET is a first-person roguelite speed-runner. Tear through the numbered corridors of EDEN with precision movement and one-rule survival. Make shady deals, trust your reflexes, and run the endless halls of a buried megastructure: a city-sized cathedral of concrete with no sky in sight. Also on Steam: https://store.steampowered.com/app/4631420/BLACKMARKET/ Inspired by Roblox games "DOORS" by LSPLASH and "GRACE" by The Fartering Few, "Pizza Tower" by Tour De Pizza, "The Binding of Isaac" by Edmund McMillen, "Inscryption" by Daniel Mullins, "FAITH" by Airdorf Games, Western esotericism, Kabbalah and the Holy Bible.

Free to Play · Roguelite · Parkour

Deck Beasts

Build a squad of pixel-art beasts and battle your way through the warp in this deck-building auto-battler roguelike. Draft beasts, equip abilities and items, collect relics, and destroy other players with broken builds.

Roguelike · Roguelike Deckbuilder · Creature Collector

Sunshine Golf Classic

An 18 hole golf course in real 3D! Every hole is built from a seed the moment you tee off. Inspired by classic golf games. Shoot par or better on the classic to unlock remix mode, and get a brand new course every time you play. Your game is auto saved if you want to come back later. Built for Wavedash: leaderboards for both the classic and remix courses, 9 achievements to unlock, lifetime stats for shots, yards, holes and rounds, and your best scores follow you across devices with cloud saves. Gamepad supported. Created by Frank Force for JS13k 2026

Golf · Physics · Retro

Scrapshot

Break a falling wall of scrap before it reaches your rig. Catch your balls to charge the next shot, pick new shots and upgrades as you level, evolve them, and race down the shaft to smash the Crusher. Every clear is timed: beat your best. Burning oil, acid and frost shots, crawling and spitting wall enemies, and gems to socket and carry between runs. Play with mouse, touch or keyboard.

Arcade · Roguelite · Pixel Graphics

Dio

About Dio is a physics-based dice roguelike about creating satisfying chain reactions. Fling dice onto the table and match dice showing the same face. Matching dice merge and leap toward nearby matches, potentially triggering huge combos across the board. Build around different dice, stickers, and modifiers to push your score higher with every roll. How to Play Aim and fling a die onto the table. Match identical faces to merge them and start a chain reaction. Every merged die contributes to your score and multipliers. Reach the round's target before you run out of dice to keep your run going. More Coming Soon Dio is still growing! More dice, stickers, table types, modifiers, starting decks, and other surprises are planned as the game develops. Fling dice. Match faces. Chain everything.

Puzzle · Roguelike Deckbuilder · Dice