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Puzzle

Evan's Remains

Evan's Remains is a mystery-thriller puzzle adventure about finding a missing boy: Evan. The game combines logic-based platform puzzles with narrative inspired by Japanese graphic adventure games. Gameplay: Every time the player solves from two to three puzzles, the story goes forward and new mechanics are introduced. The challenge of the puzzles lies in the player’s ability to figure out what do rather than solve challenges based on skill. As the difficulty curve increases, the puzzles become more complex by combining two or more previously introduced mechanics. Story: Evan, the genius boy, has been missing for years. One day, a letter signed by him is received, claiming he’s on an uninhabited island somewhere in the Pacific Ocean. Nobody knows why, but he asked specifically for a girl named “Dysis” to go and look for him. The player will take control of this girl, who we don’t know much about. As we follow Dysis’s adventure, questions will start to be answered little by little. All of the little puzzle pieces which seemed unrelated in the beginning will now begin to slowly fit together as the truth is slowly revealed.

Puzzle · Platformer · Visual Novel

Offspring Fling!

Offspring Fling is a game about a poor forest creature that has misplaced all of her children. She'll have to fight her way through over 100 levels of action puzzle platforming to get them all back home. There's danger around every corner, but she won't rest until her family is safe again. FEATURES An intense number of levels (Over 100!) Awesome puzzles, and rad platforming action Ghost replays to help you beat your best time Replay sharing that lets you race against others A lot of secret unlockables if you're cool enough! A beautiful soundtrack by Alec Holowka Throwing babies and watching them bounce off stuff! Cute and cuddly looking things to look at! Immense satisfaction

Puzzle · Platformer · Retro

Chip's Challenge

The classic brain-twisting grid-based puzzle game returns in this collection, including the original 1989 Atari Lynx version, three classic ports, and two brand new Sega Mega Drive and SNES ports. Help Chip impress Melinda the Mental Marvel by beating her 140+ tough challenges.

Retro · Puzzle · Grid-Based Movement

The Black Knight Chronicles - The Widow without Time

A traditional 16-bit JRPG renaissance featuring side-view tactical combat, rich lore, and modernized quality-of-life design. The Northlands lie trapped under eternal snow, a freezing wilderness guarding the secrets of the Ancients and their fallen Goddess-Queen, the Timeless Widow. Thrust into a tragic tale of betrayal and ancient power, the legendary Black Knight must rally an unlikely crew of misfits to stop a calamity centuries in the making. Key Features: Classic 16-Bit Aesthetic: Beautifully refined 2D sprite art, highly detailed environments, and expressive combat animations. Turn-Based Side-View Combat: Strategic, spell-heavy battle mechanics built on traditional JRPG party foundations. Living, Story-Rich World: Dozens of sidequests, hidden secrets, and unique dialogues for every NPC encountered across the realm. Modernized Exploration: Quality-of-life enhancements including an organized quest log to track main and side objectives effortlessly. Epic Hybrid Soundtrack: An atmospheric score by Alexander Ehlers blending traditional orchestral arrangements with modern electronic elements.

RPG · JRPG · Adventure

Sunshine Golf Classic

An 18 hole golf course in real 3D! Every hole is built from a seed the moment you tee off. Inspired by classic golf games. Shoot par or better on the classic to unlock remix mode, and get a brand new course every time you play. Your game is auto saved if you want to come back later. Built for Wavedash: leaderboards for both the classic and remix courses, 9 achievements to unlock, lifetime stats for shots, yards, holes and rounds, and your best scores follow you across devices with cloud saves. Gamepad supported. Created by Frank Force for JS13k 2026

Golf · Physics · Retro

UE4 Platformer Demo

This is an example of an Unreal Engine (4.27) project running natively on Wavedash.

Platformer · 3D Platformer · Experimental

Carillion

Carillion is an arcade-puzzle game. Along more than 80 levels, collect colored Tiles using a Puck that you may only steer left or right while it bounces in a 3D decor. Simple to learn, hard to put down, try it now ! Play Carillion Free demo here https://wavedash.com/games/carillion-free!

Arcade · Puzzle · 3D

Red Spider: Vengeance Remastered

Homage to Hong Kong Noir cinema. In 2014 Hong Kong, a former assassin known as the "Flower of the Underworld" takes up her gun to avenge her husband. Six routes, six truths. This hardboiled VN is scored by Yasunori Shiono (Lufia series). Offirial Website https://www.rpgdl.org/rslr/en.html Gunsmoke, Neon, and Betrayal. A Hardboiled Revenge Story Dedicated to Classic Hong Kong Cinema. Hong Kong, 2014—a city teeming with passion and conspiracy. The protagonist, Yvet, is a former assassin and now the wife of the Triad leader of the "Red Flower Society" organization in Kowloon. After her husband is suddenly attacked, the lone avenger finds herself isolated within the organization. Armed only with her old "killing skills" and a few trusted companions, she embarks on a solitary war against the ruthless culprits. A Solo-Developed Passion Project This game is a cinematic vision brought to life by a single developer, combining 3D modeling with digital artistry to push the boundaries of the visual novel genre. -Key Features *Unraveling the Truth from Multiple Perspectives The story branches based on the partner you choose. A character whose true intentions were initially elusive may be revealed in another route as someone driven by a profound, hidden motive. Only by completing all six routes will the true "full picture" of the incident be unveiled. *A Hong Kong Noir Film You Can "Read" Fully voiced, with over 530 CGs, and an estimated total playtime of 7-8 hours (approx. 1 hour per route). Homages to classic Hong Kong films and characters based on real-life famous actors immerse you in a deep, cinematic drama. The "Cyclopedia" included in the game provides detailed explanations of which scenes reference which films, and which characters are inspired by which actors. *Music by a Legendary Composer The main theme and BGM are handled by Yasunori Shiono, known for the "Lufia" (Estpolis Denki) series. His melancholic melodies illuminate the nights of Kowloon. A total of 19 cast members participated, with a total voice recording time of 4.1 hours (in Japanese). The game has been changed from a standing image format to a still image format, with a total of over 530 still images.

Visual Novel · Noir · Narrative

Bowfall

Pull back, let it fly, and watch them fall. Bowfall is ragdoll archery on floating islands. How far you pull sets the arrow's speed, damage and weight, and nothing draws the arc for you, so every shot is your own read. A killing headshot knocks the head clean off. A heavy hit to the chest shoves an archer off the edge, and gravity does the rest. The waves never end, and a warden shows up every fifth one. Coins buy permanent upgrades and new arrows, 46 to collect, from poison and hooks to a chainsaw. Clear wave 3 and the Daily hill opens: the same islands for everyone, the base bow, one global leaderboard. How high can you climb?

Archery · Physics · Action

Rocket Rhythm

Rocket Rhythm is a unique rhythm action game. Dodge waves of enemies while dashing and slamming to the beat. And when the chorus hits... WEAPONS FREE! HOW TO PLAY: Left side notes dash, right side notes slam. During WEAPONS FREE sections you also aim and fire. Gamepad (recommended) Control the ship with the left stick, dash with the left trigger or left bumper, and slam with the right trigger or right bumper. Aim with the right stick. Keyboard and mouse Control the ship with WASD or the arrow keys, dash with the left mouse button and slam with the right. Aim with the mouse. Keyboard only Activate keyboard mode on the difficulty screen. This disables WEAPONS FREE sections, and the game can be fully controlled with WASD as well as J and K for dash and slam. All keys can be reconfigured in the settings menu. The game currently features four original songs, two of them playable for free. The others can be unlocked together with two additional modes. The initial soundtrack is planned to contain ten songs, and any purchase at the current price will also unlock the remaining ones as soon as they are released. In the future, I would like to collaborate with musicians for additional song packs. Rocket Rhythm is still in active development and I'll carefully monitor all feedback, both here on Wavedash and on Discord.

Rhythm · Arena Shooter · Arcade

Death by Midnight

🕛 Death by Midnight is a time-loop murder mystery where the night resets every time someone dies. You're a detective hired to read a dead man's will at midnight—but when someone dies, the night resets. Trapped in an endless cycle, you must uncover the truth, prevent the deaths, and escape the loop. Features An in-game clock where every action advances time Point-and-click exploration Interact with characters and unlock new dialogue Collect and use inventory items Multiple endings, including good, bad, and true endings Estimated playtime: 15–30 minutes (3,000+ words) Warnings Jumpscares Depictions of death, murder, and suicide Blood Credits Art 3DModelsCC0 Free Visual Novel Backgrounds (Mansion Pack) by Potat0Master Vector Books Icon Pack Visual Novel Horror Asset Pack by Kalaverita Audio Free music pack by Sinetient Kenney Interface Sounds Love & Terror [BGM Pack - Vol 01] by Melancholy Marionette Sound effects from Pixabay Text/Dialogue Bleeps Pack

Visual Novel · Horror · Mystery

Pumpkin Row

Drop carved pumpkins into a haunted rack and beat Hazel the witch to four in a row. That's all you do: pick a column, let go, and line up four jack-o'-lanterns before Hazel lines up four gourds. Every pumpkin thunks, bounces and settles, and every four bursts into a spray of pumpkin seeds. Hazel stirs her cauldron while she thinks, peers at the porthole you're about to win through, and shrieks, hat jumping, when you block her. Win a night and the next one bends the rules: tombstones fill portholes, a padlocked column stays shut for four drops, and the rack grows to eight columns by seven rows. Land a pumpkin on a lit candle and that drop scores double. If Hazel lands on it first, she snuffs it out. Once a night she brews two gourds in a single turn, and her bubbling cauldron warns you a move ahead. The seeds you earn buy new carvings, glows, skins and rack finishes, from a Black Cat face to Gold Leaf. There are 28 things to discover in the Pumpkin Patch Journal, each with a clue until you find it, plus 15 achievements and a leaderboard for each difficulty. It's a calm game at heart. There's no move clock on Easy or Normal, so take as long as you like over every drop. A short tutorial teaches it by doing, and you can skip it. On Hard, Hazel thinks deep from the first night, gives you twelve seconds a move and triples your points. Pumpkin Row is free to play. Every night, every twist, all three difficulties and all 16 cosmetics are in the free game. Cosmetics are earned with seeds from play, never bought with money. There is no paid content and there are no ads. Plays on desktop and phones, with mouse, keyboard or touch, in landscape or portrait. Your progress is saved to your Wavedash account.

Puzzle · Board Game · Strategy

Babylumns

Babylumns is a fast, versus puzzle arcade inspired by the 90s arcade and 16‑bit console classics, built on the Columns tradition. The demo includes 5 playable characters (each with their own colorful forms) and one boss, set in an antique, mythified setting.

Puzzle · Arcade · Falling Blocks

Hextris

Hextris is a fast-paced puzzle game where colored blocks fall from the edges of the screen toward a central hexagon, and you rotate that hexagon to catch them on its six faces. When three or more blocks of the same color touch each other on adjacent faces or stacked on the same face, they disappear and everything above slides down. Let any stack grow past the outer grey hexagon boundary and it's over. The core mechanic is deceptively simple: blocks fall, you rotate left or right, colors match and clear. But the speed ramps quickly, and the six-sided geometry means you're managing six independent stacks simultaneously while blocks rain in from every direction. You have to think about where each color is building up, which face has room, and whether rotating to catch an incoming block will accidentally bury a color you were about to clear somewhere else. It's the Tetris problem of "I need this piece but not here" multiplied across six faces at once. Combos are where the scoring gets interesting. Clear multiple color groups in quick succession and a combo timer appears as a receding outline around the outer hexagon. Chain clears within that window and your score multiplies. High-level play is about setting up chain reactions, intentionally letting colors stack in ways that cascade into multi-clear combos when you finally trigger them. Created by a group of high school students from Boston at a hackathon and refined over three months, Hextris hit #1 on Hacker News, trended on GitHub, and became one of those games people pass around in browser tabs at work. It's built entirely in JavaScript on the HTML5 Canvas, runs in any browser, and is fully open source under the GPL license. No ads, no monetization, no installs. The flat UI design is clean and readable even at high speed, which matters when you're spinning a hexagon and tracking four incoming blocks at once. FEATURES ∙ Rotate a hexagon to catch falling colored blocks on six faces ∙ Match 3+ same-colored blocks to clear them ∙ Chain clears for combo multipliers ∙ Escalating speed keeps every session intense ∙ Clean flat UI designed for readability at high speed ∙ Runs in any browser, no install required

Puzzle · Arcade · Casual

Worded

Find words by selecting letters on blocks within the set time. Score bonuses and extra time with longer words, higher scoring letters and matching coloured blocks.

Word Game · Falling Blocks · Puzzle

Haunted Heir

🏠 You receive an inheritance letter from a fallen house. As you arrive and meet the Lord, you realize something spooky is going on... Credits Art DAX: https://lunarmoonstudios.itch.io/adventures-essentials Free Game Assets: https://free-game-assets.itch.io/free-rpg-book-icons Potat0Master: https://potat0master.itch.io/free-visual-novel-backgrounds-mansion-pack Robert Books: https://gamedeveloperstudio.itch.io/ Xiael: https://xiael.itch.io/ eyeless_artist: https://eyeless-artist.itch.io/ghost-girl-vn-graphic Audio Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds Text/Dialogue Bleeps Pack: https://dmochas-assets.itch.io/dmochas-bleeps-pack Sound effects from Pixabay Music VOiD1 Gaming: https://void1gaming.itch.io/free-horror-music-pack Voice David Wamala (as the Lord): https://davidwamala.com/ Rico Hatton (as the Ghost): https://www.voiceofjessricohatton.com/

Horror · Visual Novel · Mystery

Weight Master

Cozy little game, when you try to cut things exactly like your customers like based on weight.

3D · Puzzle · Mouse Only

Capybara Suika - Watermelon Game

Capybara Suika - Watermelon Game is a fun and relaxing food merge puzzle game starring adorable capybaras! Inspired by the viral Suika Game, drop and merge food to grow bigger and score higher. With colorful visuals, cozy vibes, and a tiny game size, it’s the perfect lite game to enjoy anytime!

Arcade · Capybaras · Cute

Slime Planet Eater

You are a translucent slime the size of a small animal, and the planet under you is covered in things bigger than you are. Roll over the grass and swallow it. Then the flowers, then the fence, then the sheep that was ignoring you a minute ago. Every bite makes you heavier, and every kilogram of mass moves the edge of what you can eat a little further out. There is nothing to fail. No timers, no enemies, no currency to manage. A building too large to swallow simply pushes back and bends you around it, until it does not. The pleasure is watching the scale of the world turn over: the tree that filled your screen becomes a snack, the car becomes a crumb, the skyscraper becomes the next goal. Clear one planet and the galaxy map opens the next, each with its own look, its own skyline and its own ladder of things to devour. Hats, trails and skins are yours to collect along the way, purely so your slime looks the way you want while it eats a world. How to play: hold the left mouse button and drag where you want to roll, or use WASD and the arrows. On a phone, touch the screen and drag; the slime follows your finger. Everything else is automatic.

Casual · Arcade · Relaxing

Ready, Steady, Hold

A little game of steady hands. Slide, tilt, and guide a loose nut along a wobbly wire home to its robot. Hold the nut, drag it along the wire, and tilt it through every hill and dip without touching the rail. Dock it into the robot's socket to finish the fix. Six short courses teach one thing at a time: holding steady, tilting through bends, and reading the camera. Then the Workshop turns it up with rolling hills, tighter bores, and a three-crest finale. Three stars for a clean run. Every touch of the wire costs a star. Six courses across two chapters; each finish unlocks the next. Mouse, keyboard, or touch: drag to move, wheel or Q/E to tilt, right-drag to orbit. Resume any run exactly where you left it. Best stars are kept. Built with Rust + WebAssembly, WebGPU rendering, and Blender models. Needs a WebGPU browser: a recent Chrome, Edge, or Safari on a supported device.

Puzzle · Physics · Casual

Genius Greedy Mouse

You are a mouse, a very, very hungry mouse, living in a large underground world. Luckily, your world is filled with the delightful cheeses that you so desire. If only you could just reach out and eat to your hearts content. Unfortunately, the life of a mouse is not quite so simple. The cheese is not easy to obtain and many traps and puzzles will hamper your endeavours. Using all your cunning mouse skills, like all crafty mice can, you must find your way to the cleverly located cheeses. Can you eat all the cheeses ‘Greedy Mouse’? The game plays through a variety of themed levels, encompassing both ingenious puzzles, and amusing diversions. Each level is played a move at a time, giving the player time to plan ahead and oversee the result, step by step. Play as fast or as careful as suits.

Top-Down · Puzzle · Classic

Hold, Please!

You work nights at an afterlife telephone exchange. The living ring in wanting to speak to someone who died. They never say the name. They say "my late mother, the one I miss most at Christmas," and then they wait. Ten case files sit on your desk. Four of those ghosts are on the line tonight. One of them liked snowmen and family gatherings. Work out which caller wants which ghost, then get up out of your chair and carry the plug across the floor to their socket yourself. The lines can't cross on the floor. Anchor posts lift one over another. The wiring is old, and if you hold too many live lines at once the breaker goes and you're patching in the dark until you find the frequency again. Eight nights. Three strikes each. Nobody is in a hurry - the callers have all the time there is.

2.5D · 1980s · Puzzle

Deus Ex Machina

🔚 Deus Ex Machina is a puzzle-platformer where you play as the "god in the machine", drawing and manipulating arrows to guide a robot through treacherous industrial levels. Guide the machine. Become the god. The game features a robot/player character that auto-walks through levels, and you must strategically place directional arrows (with limited resources) to navigate spikes, gaps, and obstacles. The title plays on the Latin phrase deus ex machina—literally "god from the machine"—referencing both the player's omniscient role in manipulating the game world and the industrial/robotic theme. How to Play Left-click to draw an arrow Left-click an arrow to rotate it Some levels limit the number of arrows you can place Right-click to erase a block Some blocks are permanent Avoid the spikes Reach the orb to win Press "R" to restart the level Credits Victor H (Music Composer): https://vhsm3.itch.io/ Mark (Programmer): https://github.com/remarkablemark 16x16 Industrial Tileset: https://0x72.itch.io/16x16-industrial-tileset Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds Menu SFX Pack: https://hitrison.itch.io/menu-sfx-pack Typewriter Machine: https://pixabay.com/sound-effects/film-special-effects-typewriter-machine-64191/

Platformer · Puzzle · 2D

Flintwhistle's Folly

Rupert Flintwhistle has two pieces of eight, a dream of captaining his own ship, and absolutely no idea what he's doing. Flintwhistle's Folly is a hand-crafted point-and-click pirate comedy in the spirit of the early-'90s adventure classics: nine verbs, a pocketful of inventory, branching conversations, and more jokes per screen than is strictly safe. Click around, pick things up, use the wrong thing on the wrong person, and talk your way out of it. The whole story is here, from a foggy night in Port Mildew to the lighthouse at the edge of the world. Part One: A Light in the Fog. Port Mildew is smothered in fog, courtesy of the ghost pirate Captain Bonebeard, and nobody can sail until someone relights the lighthouse. Everyone agrees it can't be done. Rupert agrees to do it anyway. Light it, and a very leaky sloop is yours. Part Two: Bonebeard's Grudge. The ghost ship comes back out of the fog, skeletons carry off Rupert's entire crew, and a note on the mast says come to Skull Rock. Cross the Skull Sea with an empty ship, a terrified parrot and a flint whistle, sneak into a pirate lair in a very unconvincing disguise, and find out why Bonebeard hates the Flintwhistles so much. Part Three: A Chip off the Old Star. Rupert finally cleans his whistle and finds a note from his grandfather inside. The flint is a chip off the Evening Star, and the biggest piece is in a museum on the most respectable island in the Caribbean. Get past a curator who has labelled everything, including the labels, and reach the old observatory on Starfall Hill before Bonebeard does. He's got his head back now, and a crab living in it. Part Four: Warts and All. The Leaky Tuna comes home on the evening of the harbormaster's wedding to the sea witch, and Rupert, the only ship's captain in port, has to marry them. First: the ring (a seagull has it), something old, new, borrowed and blue, and a parrot who will not stop staring at the bride's toad. Part Five: The Deep End. Bonebeard drops the Heart of the Evening Star into the Trench, and it never reaches the bottom: everything that sinks in the Skull Sea ends up at the Lost and Found, where the Heart is now item 8,113,402, awaiting collection. Build a diving rig out of a stew pot and a bilge hose, then claim it properly, on a form filled in in ink. The only pen belongs to a skeleton who has forgotten his own name, and the only ink comes out of an octopus when somebody frightens her. Part Six: The Lamp at World's End. The voyage ends where the sea pours over the edge of the world into the stars. The Lamp there has been dark for three hundred years, and Captain Bonebeard has sat down in the empty cradle at the top of it and won't get up. He isn't tired. He says so, often. Steer through a wall of black fog by the sound of a parrot, bluff your way past a very literal skeleton, and put a three-hundred-year-old pirate to bed. Along the way you'll haggle with a shopkeeper who'd sell you your own boots, tickle a giant clam, teach a parrot the one word guaranteed to empty a tavern, return a jawbone to a skeleton fishmonger, bargain with a costumier who only takes payment in feathers, upset a curator with a single label, meet a mermaid who is quite clearly a manatee, officiate a wedding at the end of a pier, plug a leak with a stew, wear a stew pot to the bottom of the sea, and read the most boring book ever written as a bedtime story. And there isn't a single image or audio file in it. Every painted background, character, animation, song and sound effect is generated by code while you play. Features The complete story in six parts, about 30–60 minutes each Twenty-six locations, from a foggy harbor and a sea witch's hut to a village of retired skeletons, a pirate lair inside a giant skull, a museum of maritime misadventure, an old observatory full of stars, a lost property office at the bottom of the sea, and a lighthouse at the edge of the world Classic nine-verb interface, with right-click for the obvious action Controller support, including the Steam Deck: the stick moves the pointer and the d-pad hops between the things you can click An original calypso soundtrack of 53 songs Play it straight through, then replay any part you've finished from the chapter select Autosave, five save slots and Wavedash cloud saves, so your progress follows you to any device Six achievements, one for finishing each part Controls Click to walk; pick a verb, then click something. Right-click does the obvious thing. Esc skips cutscenes, F5 opens the menu. On a controller: the left stick moves the pointer and the d-pad hops between things you can click. A clicks, B does the obvious thing, X looks. View skips cutscenes, Menu opens the menu. (Tap the screen once to turn on the sound.)

Adventure · Point & Click · Pirates