Gifts of the Night is a festive Christmas game where you take on the role of Santa Claus and deliver presents to homes around the world. Embark on a challenging Christmas Eve adventure and make sure no one is left without a gift!
2D · 8-bit Music · Casual
There’s only one rule: hold to rise, release to fall. Everything else is reflexes, rhythm, and a little stubbornness. The tunnel gets narrower, spikes line both sides, gears spin, and moving obstacles block your path. Every level is carefully designed by hand, and every passage gets a little harder. 🌀 Level Mode: Unlock hand-crafted levels one by one, fill the progress bar, and reach the black hole. Every victory earns you diamonds. 😈 Demonic Race: Four rival bots race through the same tunnel at the same time. Just like you, they make mistakes, fall, and try again. Reach the finish line before they do and put your time on the global leaderboard. 🎵 Let Your Touches Become Music: Every time you tap the screen, the next note of the selected song plays. A new song awaits you on every attempt. Keep playing and let the melody unfold. 💎 Collect, Unlock, Show Off: Collect diamonds and unlock new characters with the Random button: triangles, stars, hearts, rockets, and more. And don’t forget to spin the daily reward wheel. 🏆 Global Leaderboards: Reach the top 100 for the highest level and the fastest race times. ☁️ Your Progress, Wherever You Go: Your progress is saved in the cloud. Pick up where you left off on your phone and continue on your computer. On mobile, a single tap is all you need. On PC, use Space, W, the Up Arrow, or a mouse click. Color themes slowly change as you play, so no two tunnels ever look exactly the same. One more try… Okay, seriously, this is the last one.
A spotlight falls on a grand piano at center stage. Beyond the beam, there is only darkness, and the light lasts as long as you play. Hold the light, finish the encore!
3D · Simulation · Music
Sketchtone turns your doodles into music. Sketch flowing lines, scatter colorful dots, and press Play to hear your drawing come alive. Layer eight instruments, experiment with echo, and discover melodies hidden in your imagination. No music theory needed—just a canvas, a play button, and a little curiosity.
⚔️ Battlemon is an autobattler where you tame, fight, and level up your monsters. How to Play Fight: monsters auto-attack and fire special moves on their own. Your job is to manage the battle. Swap: tap a monster on the bench to swap the active monster with a 3-second cooldown. Benched monsters regenerate HP during battle. Items: buy potions, full restores, revives, and temporary battle boosters to use mid-fight. Purchase XP boosters to level up your monster. Tame: after each victory, tame 1 defeated enemy to add to your team. Level Up: monsters earn XP for participating in battle. On level-up, the monster fully heals and increases its stats. Features 🎮 Starter choice: pick 1 out of 3 monsters and preview your enemies before the battle. ⚔️ Real-time autobattler: monsters automatically attack and activate special abilities; swap between monsters and use items mid-fight. 🧬 6 monster types (Fire, Water, Plant, Electric, Earth, Air) with a rock-paper-scissors type-effectiveness chart (1.5× strong, 0.5× weak) and crit attacks (15% chance, 1.5× damage). 🎭 6 personalities (Brave, Timid, Sturdy, Swift, Calm, Fierce) that bias a monster's stats, making every monster unique. 🏋️ Leveling & XP: monsters earn XP for participating in battle; on level up, the monster fully heals and increases its stat. 🪤 Taming: after each victory, tame 1 defeated enemy. 🛒 Shop: spend coins on potions, full restores, revives, battle boosters (Enrage, Iron Skin, Haste, Enemy Debuff), and +100 XP boosts; sell monsters for coins. 🌊 Endless waves: permadeath runs with rising difficulty as waves grow. Credits Art Dino Characters by @ArksDigital Free Tiny Hero Sprites Pixel Art Free Pixel Predator Plant Mob Sprites Free Slime Mobs Pixel Art KAPLAY Crew Audio xDeviruchi - 8-bit Fantasy & Adventure Music Pixel UI Sound Effects by Atelier Magicae FilmCow Royalty Free Sound Effects Library Sound effects from Pixabay
AFTERS is a short demo. Walk through moonlit woods at night, down a dripping storm drain, and into a packed underground rave hidden in an old bunker. Push through hundreds of dancers fading into thick haze, find a spot on the floor, and dance along with the crowd.
How often do you get a musical cardgame? Draft Punks is a hybrid of a deckbuilder, a rhythm game and a music production/DJing app, where players attempt to live build the sickest set they can within a 4 minute window. Keep the crowd entertained with variety and creativity, bore them too much and they won't vibe with your set. Played entirely with the mouse or touch. Solo devved for Gamedev JS jam 2026 in 4 and a bit days with Phaser 4 and toneJS. All audio samples/loops I made myself in FL studio, art with Affinity. Entering the Build It With Phaser and Deploy To Wavedash Categories. Itch.io link: https://fatalexit.itch.io/draft-punks
There's no plot or characters involved, as you take on that role to find your next job. Choose a category (or sector) from the job portal and experience a variety of jobs, from the toughest tasks to top management positions. Experience it from the employee's perspective, the employer's, and even in short, brief work scenarios. Will you be able to navigate all the sectors and master the job market?
Rocket Rhythm is a unique rhythm action game. Dodge waves of enemies while dashing and slamming to the beat. And when the chorus hits... WEAPONS FREE! HOW TO PLAY: Left side notes dash, right side notes slam. During WEAPONS FREE sections you also aim and fire. Gamepad (recommended) Control the ship with the left stick, dash with the left trigger or left bumper, and slam with the right trigger or right bumper. Aim with the right stick. Keyboard and mouse Control the ship with WASD or the arrow keys, dash with the left mouse button and slam with the right. Aim with the mouse. Keyboard only Activate keyboard mode on the difficulty screen. This disables WEAPONS FREE sections, and the game can be fully controlled with WASD as well as J and K for dash and slam. All keys can be reconfigured in the settings menu. The game currently features four original songs, two of them playable for free. The others can be unlocked together with two additional modes. The initial soundtrack is planned to contain ten songs, and any purchase at the current price will also unlock the remaining ones as soon as they are released. In the future, I would like to collaborate with musicians for additional song packs. Rocket Rhythm is still in active development and I'll carefully monitor all feedback, both here on Wavedash and on Discord.
Just a fun little experiment. If people like it, I might do something more with this. One action per beat, step sideways, jump forward, or block projectiles. One point per tile moved, five points per coin or kill. The game ends when the song ends. Let me know what you think!
Rhythm · Runner · Rock Music
Free 8-bit NES-style game starring Jimothy, Seattle's viral short-spined raccoon. Raid trash cans, dodge paparazzi, cross Ballard streets, climb to the den.
A deceptively simple rhythm game that will break you. Use any possible input to rotate left or right. Tap on the beat and hold the input to slide through a spiral. How far can you go? This is just a quick experiment using a song and chart from my upcoming game Rocket Rhythm. If people enjoy this I might work more on it and add more songs later, so please let me know!
Battle through metallic chambers in this top-down pixel art arena shooter. Dodge enemy fire, dash through danger, and blast hostile bots across challenging rooms.
1990's · 2D · 8-bit Music
Tap the piano squares in time as they approach your screen. The further you go the higher your score!
Score Attack · Music · Rhythm
Unifind is a hidden-object game on a beat. One unicorn hides in a crowd of creatures dancing in time, in a nightclub or at an open-air party, and you have to spot it before the track ends. A js13kGames 2026 entry for the Unicorns and Rainbows theme, also submitted to the Wavedash challenge.
2D · Music · Hidden Object
Piano Jumper was created for js13kGames 2026: Unicorns and Rainbows. A unicorn walks a piano keyboard seen from the side. Moving is playing: crossing from one key to the next sounds that note. Play the tune, and the rainbow above completes itself. Controls Arrow keys, or the on-screen buttons on touch. Hold Space (or JUMP) and release to leap. Hold longer to go farther. Release with no direction held to hop in place. How to Play The next note is highlighted. Blue means you can walk there. Yellow means it needs a jump. Watch the landing marker while you charge. A repeated note is a hop in place, not a step. Black keys are obstacles, not platforms. Land on one and you play a wrong note. Clear at 80% accuracy. The song always finishes — a rough run just leaves the rainbow gap-toothed, and you still get to hear your take played back. Every white key is in C major, so a fumbled note stays in tune. Only the black keys sound wrong. Features Four public domain tunes: Ode to Joy, London Bridge, Twinkle Twinkle Little Star, When the Saints Go Marching In. Melody only, generated with oscillators. No audio files. The rainbow is the progress bar, the score and the pass condition in one object — one wedge per note. Its seven colours are the seven white keys of an octave. A replay of your performance after every song, wrong notes and all. The entire game is a single HTML file under 13KB. Created by WAKKIN.
Retro style arcade game, featuring rainbows, unicorns and poop. Lots of poop. Dark forces have sucked the colors from our world. Everything is dull and gray. You, Una the Unicorn, must save the day. Collect glowbugs to re-ignite the rainbow. How To Play Swipe / Arrow keys / WASD / Gamepad Eat cupcakes Cupcake turns to Magic Poop Magic Poop turns into Glowbug Collect enough Glowbugs and escape Avoid nasties
8-bit Music · Arcade · 1980s
FROOPYLAND — Unicorns & Rainbows A game based on the iconic Rick and Morty episode “The ABC’s of Beth” (Season 3, Episode 9) Beth bursts into the garage: the news say Tommy’s dad is being executed TODAY for murder! Rick grabs his portable quantum projector — and the duo heads to Froopyland, a childhood paradise Rick once built with his own hands. He swears: everything here is child-proofed, NOTHING can go wrong. Of course it can. On the way to the prison they face SEVEN trials — one for every rainbow color: 🔴 Garage — the projector is fried: flip cable segments, zero every pipe and open the chalk door. 🟠 Nest — a giant winged pony kidnaps Rick into its nest! Fight off waves of hungry baby unicorns before Rick becomes dinner. 🟡 Memory Gate — Tommy warded the path: copy five light sequences in a row. One mistake — back to square one. 🟢 Cells — collect five memory chips and bring them to Rick one at a time while froupies chase you. 🔵 Trace — a chalk lock: trace the zigzag of dots without lifting your line to draw the counter-door. 🟣 Tommy — a knife duel: grab the pink arrow, aim, and land three hits. 🌈 DNA — solve a 6×12 cable puzzle connecting the top-left corner to the bottom-right — can Rick clone Tommy before the execution? All of this fits in 13 KB of vanilla JavaScript: no assets — every character, sound and location is drawn procedurally in code. Mouse or touchscreen only. In true Rick and Morty fashion: dark humor, burps, wubba lubba dub dub and amoral genius solutions. Trial seven. Color seven. Save Tommy’s dad — or at least save yourself.
2D · 8-bit Music · Adventure
One button unicorn combat in a rainbow plasma world. For JS13k gamejam with the theme "Unicorns and Rainbows."
🎯 MonkeyRoulette - The Very Serious Juniper Dev Game Jam entry A very serious game. No laughing. The fruits demand professionalism. How to Play Roll the roulette wheel using LEFT or RIGHT key. Match the color of the falling fruit with the same-colored circle on the wheel. When the fruit touches the matching color, press ❎ (X). Every correct match increases your Progress. Every level has a target Progress to reach. Beat all 5 levels to win! Be Careful! Don't let fruits fall off the screen. Don't press ❎ (X) on the wrong color. Both mistakes reduce your Progress. If your Progress reaches less than 0, it's Game Over. The Challenge Each level makes the fruits fall faster, so stay focused. This is a Very Serious Game, after all. Smiling is optional. Missing fruits is not. itch.io link: https://yanjigames.itch.io/monkey-roulette
2D · Retro · 8-bit Music
Anansi’s venom. The Grim’s memory. Your hands. How to play Swing the horn through a rank of approaching unicorn cavalry. Cut early or late and you’ll be told; cut clean and the chain builds. You cannot be harmed. You can only miss kills that take colour from the world. Desktop — move the mouse. The horn follows. Mobile — swipe. Hold and drag to swing; works in portrait or landscape. Chains multiply your score at 5, 12 and 24 unbroken cuts. A run is three minutes. Then comes the lullaby. Previous Game Unicorn Sugarworld: Looking Up Story So Far Anansi’s dream venom shows Athena the stakes. She learns of horrors darker than anything she has known, directly through the eyes of the Grim: the corrupted unicorn buried under the sugar dunes. Here the unicorn cavalry launch a desperate charge against him. Grim is in no danger from them. He only grows stronger as he kills them, and the world dims with every rank he opens. That was the point. Every unicorn that rode at him was buying time for the seven flutes, and the lullaby put him to sleep for as long as the tune continues. It’s abstracted as a dream, with symbolic expressions of the cavalry rather than real unicorn warriors. Watery distortion clouds her vision. Even so, when she wakes, Athena will understand one thing clearly: the thing in the tomb must not. Next Game Unicorn Sugarworld: Deathball More at unicornsugarworld.com
Music-Based Procedural Generation · First-Person · Underwater
You are a tiny Wizard who lives on a tiny island... But that island is secretly a Musickal Machine! Combine items with the environment to make unique looping sounds, whistle random notes, play an instrument, tap your toes... or just watch while nature reacts and birds sing along!
For a long long time now, it's tradition for unicorns to offer a ride to the purest of maidens... but these mean ones would rather have them dance! Prove you're worthy to ride them, beat your hi-scores, and dance to all FOUR songs! Can be played on both mobile and desktop. Submission for JS13KGames 2026.
2D · Rhythm · Pixel Graphics
【 COLOSSAL KAIJU × HEAVY MECH × RHYTHM PROGRAMMING 】 You are the pilot of humanity's last hope: a heavy combat machine. But mindless button-mashing won't save you here. You must read the enemy's intent, "program" your counter-actions to the beat of the music, and unleash devastating combinations! ⚙️ HOW TO PLAY READ: Observe the Kaiju's telegraphed 4-step attack sequence. PROGRAM: Input your commands (ATTACK, GUARD, COOL, SPECIAL) perfectly on the beat to lock in your strategy. CLASH: Watch the mechanical warfare unfold! Block their attacks with GUARD, and strike back with ATTACK when they are open. 🔥 FEATURES Every action generates Heat. Push your machine to the absolute limit without overheating, then hit the COOL command for a deeply satisfying stress-relief. Rhythm & Combos: Time your inputs perfectly to the BPM to chain PERFECT combos and multiply your damage output. Roguelike Upgrades: Scavenge parts from defeated Kaiju to permanently upgrade your mech's capabilities. Emergency Mode: When your HP drops to critical levels, the system overrides safeties. The sky turns red, alarms blare, and the massive Heat penalty for your SPECIAL attack is cut in half. Turn your darkest hour into a glorious comeback! Created for Gamedev.js Jam 2026. Theme: Machines!