Out 4 Blood is a first-person shooter about one thing: a squad of four, a building, and a horde that gets bigger every wave. It runs in your browser, with friends or with AI teammates.
⚠️ KnitBone is a story-driven psychological horror visual novel, where the therapist is more traumatized than the patient. You play as Eden Cross, who suffers from chronic insomnia, feeling disconnected from your life. One day, an old college acquaintance – Ryohei shows up pitching a miracle cure for your insomnia: an “experimental therapy.” But that sounds suspiciously more like ... a “guided ritual.” Features: Endings: 2 main endings + 1 mini ending Estimated playtime: (7k+ words) 30-50 minutes Gameplay: Interactive therapy “sessions” with dialogue choices and minigames + personality test Warnings: Jumpscares Cult themes Emotional manipulation, trauma, body horror, blood Depictions of death and murder Language Cast/Credits: aespipu – Project Lead / Artist remarkablemark – Developer / Programmer Myka Valerio – Co-Writer / Proofreader A. Villarroel – Co-Writer / Proofreader seamus – Composer Additional music – OST Jazz Lounge Scene by Chad1702 WAGDIRE / sternellita – Russian Translator
Purge Protocol is the defense and bounty network designed to prepare operatives to eradicate zombie outbreaks across the galaxy. Aboard her starship, Kestra trains inside simulations of urban outbreak scenarios created by the onboard AI using holo-matter to push her combat instincts to the limit. Every deployment is a unique city layout so you can never memorize a single map. Fight your way through escalating sectors, scavenge Supply Rooms, and brace for the Final Purge: a district-wide perimeter lockdown where the surrounding horde converges on your position. Earn XP and creds so you can upgrade your arsenal, equip new suit modules, and dive back in stronger than before to rise up the Purge Rank.
🕛 Death by Midnight is a time-loop murder mystery where the night resets every time someone dies. You're a detective hired to read a dead man's will at midnight—but when someone dies, the night resets. Trapped in an endless cycle, you must uncover the truth, prevent the deaths, and escape the loop. Features An in-game clock where every action advances time Point-and-click exploration Interact with characters and unlock new dialogue Collect and use inventory items Multiple endings, including good, bad, and true endings Estimated playtime: 15–30 minutes (3,000+ words) Warnings Jumpscares Depictions of death, murder, and suicide Blood Credits Art 3DModelsCC0 Free Visual Novel Backgrounds (Mansion Pack) by Potat0Master Vector Books Icon Pack Visual Novel Horror Asset Pack by Kalaverita Audio Free music pack by Sinetient Kenney Interface Sounds Love & Terror [BGM Pack - Vol 01] by Melancholy Marionette Sound effects from Pixabay Text/Dialogue Bleeps Pack
🏠 You receive an inheritance letter from a fallen house. As you arrive and meet the Lord, you realize something spooky is going on... Credits Art DAX: https://lunarmoonstudios.itch.io/adventures-essentials Free Game Assets: https://free-game-assets.itch.io/free-rpg-book-icons Potat0Master: https://potat0master.itch.io/free-visual-novel-backgrounds-mansion-pack Robert Books: https://gamedeveloperstudio.itch.io/ Xiael: https://xiael.itch.io/ eyeless_artist: https://eyeless-artist.itch.io/ghost-girl-vn-graphic Audio Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds Text/Dialogue Bleeps Pack: https://dmochas-assets.itch.io/dmochas-bleeps-pack Sound effects from Pixabay Music VOiD1 Gaming: https://void1gaming.itch.io/free-horror-music-pack Voice David Wamala (as the Lord): https://davidwamala.com/ Rico Hatton (as the Ghost): https://www.voiceofjessricohatton.com/
No AI was used to create this game. The 16-bit chapter of the dark fantasy action saga begins here! A century after peace was restored, Rhogul returns to seek revenge on the Dorleac bloodline. Armed with the legendary Shadow Blade, Arion Dorleac must navigate deadly traps and demonic hordes to stop the Lord of Darkness once and for all. Features: 16-Bit Retro Inspiration: Visuals and gameplay inspired by classic 16-bit SNES and MS-DOS action-platformers. Branching Stage Paths: Uncover hidden exits to unlock alternative stages and diverse routes through the game. Two Distinct Endings: Your path through the stages directly determines the outcome of your journey. Expanded Arsenal: Master brand-new subweapons and spells to defeat Rhogul's army.
Action · 2D Platformer · Retro
BLACKMARKET is a first-person roguelite speed-runner. Tear through the numbered corridors of EDEN with precision movement and one-rule survival. Make shady deals, trust your reflexes, and run the endless halls of a buried megastructure: a city-sized cathedral of concrete with no sky in sight. Also on Steam: https://store.steampowered.com/app/4631420/BLACKMARKET/ Inspired by Roblox games "DOORS" by LSPLASH and "GRACE" by The Fartering Few, "Pizza Tower" by Tour De Pizza, "The Binding of Isaac" by Edmund McMillen, "Inscryption" by Daniel Mullins, "FAITH" by Airdorf Games, Western esotericism, Kabbalah and the Holy Bible.
No AI was used to create this game. The direct sequel to The Ancestral Strain, blending open exploration with hard-hitting action levels. Four years after Arion Dorleac defeated Rhogul and the Incubus, his upcoming wedding is crashed by Sekhmet—the Succubus seeking revenge. Arion takes up the Shadow Blade once more to travel to Citadale island and confront the dark forces gathering there. Features: Hybrid Structure: Freely explore the non-linear hub of Citadale island to discover doors leading into long, challenging, action-focused stages. Non-Linear Stage Order: Find and tackle the castle’s surrounding stages and boss fights in any sequence you choose. Refined Gameplay: Features unique stage-specific mechanics along with rebalanced movement speed and attack ranges. Risk-Reward Checkpoints: A new checkpoint system is available to assist your run, for a price. Fresh Content: Includes brand-new levels, boss encounters, enemy types, and an original retro soundtrack.
Breakout, but the bricks are a zombie horde. Drag the shield, serve the ball and hold the line till dawn. Every ball is a different weapon: Wildfire spreads from zombie to zombie, Frost slows and shatters, the Arc jumps the charge down the line, the Void pulls the pack in. Every shield catches differently, from a cordon to a door to a mattress. With four locations and four levels of difficulty, your infinite roster of survivors carry their own items and can be lost on the road. Your stash of balls is spent when you lose them, and contracts and dailies pay in scrap you can trade for new, and better, items to help you make it through the night. The Last Lodge is a daily ranked level everyone plays with the same items, with a leaderboard showing who has the best breakout skills. Play for a minute or conquer a whole night. Available for touchscreen, mouse or keyboard. Saves to your Wavedash account.
🧟 Bite the Living is a real-time-strategy game where you control zombies and attack humans. How to Play Left-click and drag to select one or multiple zombies Right-click to move the selected zombies Defeat all the humans before the zombies expire Features Strategic zombie control: Select individual zombies or groups with click-and-drag Enemy variety: Face regular humans and armed gunmen Upgrade system: Choose permanent upgrades between levels (speed, health, damage, healing, line of sight) Progressive difficulty: 10 levels with increasing challenges Smooth camera controls: Edge-of-screen camera scrolling for large levels Credits Zombie Apocalypse AssetPack Free Horror Music Pack Sound effects from Pixabay
Pixel Graphics · Zombies · RTS
Abandon All Hope is a top-down 3D zombie survival shooter. Trapped in a cabin at the edge of a dark forest, you hold out against never ending waves of the undead.
This is an experimental video game I am developing. It is a work in progress but I welcome any feedback so far.
👁️ “KnitBone: Rituals” is a roguelike deckbuilding card game where you battle entities. About “KnitBone: Rituals” is a standalone spinoff of the original visual novel, KnitBone. This time, Ryohei drags you into another of his “guided rituals”… and before you know it, you’re pulled straight into a TV, trapped in a surreal world of cards, combat, and strange symbols. How to Play Drag the card to the player (bottom-left bar) or to the enemy (entity) Hover over the enemy's name to see their next move Press "End Turn" when out of Energy Defeat all the enemies while staying alive! Features 5 levels with 4 unique enemies Cards have attack, heal, draw, energy, and/or other special effects Reward and shop mechanics (buy, upgrade, and remove cards and stats) Estimated playtime: 15-30 minutes Credits remarkablemark (Development): https://github.com/remarkablemark aespipu (Art): https://aespipu.itch.io seamus (Music): https://seemvevo.itch.io
No AI was used to create this game. A dark gothic horror JRPG for mature audiences, serving as a sequel to the classic novel Carmilla. When a grieving father fails to rescue his daughter from Carmilla's castle, a group of heroes sets out one year later to confront the vampire. Experience a story of loss, betrayal, and sacrifice through an atmospheric narrative designed for adult players. Gameplay Features: Time-Based Combat System: Strategic active-time battles focusing on turn timing, magic management, and elemental weaknesses. Defined Character Roles: Command a roster of 6 distinct party members with set classes and abilities. High stakes mean not everyone survives to the end, narrowing your final party down to 4. Randomized Stage Layouts: Fixed narrative progression combined with stages selected from a pool of randomized map layouts for fresh exploration on every run. Gothic Audiovisual Presentation: Dark environments ranging from bone-filled catacombs to glittering crystal caverns, paired with a soundtrack featuring classic compositions by Bach. Content Warning: Mature Audiences Only: Contains non-explicit nudity, violence, and dark psychological themes. Intended strictly for adult players.
🌑 THE GNAWING A Dark Fantasy Roguelike Descend into the Ratkin-infested depths beneath Embervale and survive the corruption... A pixel art roguelike dungeon crawler set in the grim darkness of the Sundered Realm of Aurelia. Build your hero, fight through procedurally-generated depths, and uncover the mysteries lurking in the dark. 📖 The Story Deep beneath the city of Embervale, an ancient corruption spreads through the underground passages. The Ratkin have awakened and grow stronger with each passing day. You descend into the darkness, not for glory, but for survival—and perhaps to discover what truly caused this blight upon the realm. ✨ FEATURES 🎯 Hero Building Create your character and customize your playstyle across multiple runs 🗡️ Strategic Combat Turn-based battles with skill-based abilities and tactical positioning 🏴☠️ Procedural Dungeons Dynamically generated levels ensure no two runs are the same 👹 Intelligent Enemies AI-driven foes with unique behaviors and devastating special abilities 💎 Rich Loot Discover powerful items, weapons, and equipment to enhance your power 🎬 Pixel Art Stunning hand-crafted graphics with immersive atmosphere ☁️ Cloud Saves Play across devices with seamless progress synchronization 🏆 Achievements Unlock achievements and track your progress across runs
No AI was used to create this game. You awaken inside an ancient castle on a isolated island, with no memory of how you arrived. Rumors speak of dark rituals, stolen souls, and an ancient evil that ensures no visitor ever leaves. Refusing to succumb to despair, you set out to explore the grounds, face its horrors, and find a way back home. Features: Seamless World: The entire castle functions as one continuous open map with no loading screens. Retro 3D Aesthetics: Visual style and atmosphere inspired by classic early 3D horror titles. Survival & Puzzles: Navigate deadly traps, battle monsters and the undead, solve riddles, and locate hidden lore texts. Inventory & Tools: Scavenge items throughout the castle to bypass obstacles and unlock new areas. Expanded Media: A companion novelization is available on Amazon, and the official music soundtrack is available on all your favorite Streaming Services This game was designed for desktop and laptop devices and does not support tablets or phones. We apologize for the inconvenience.
No AI was used to create this game. The dark fantasy series returns as a top-down RPG featuring active-time combat, non-linear exploration, and 90s visual flair. Undead legions continue to plague the realm, but seasoned monster hunter Gabriel Dorleac has made a career out of putting them in the ground. When a new threat emerges over Citadale Castle, Gabriel sets off to confront the mysterious Shadow Maker, only to discover that this siege might require more than just raw strength to survive. Features: Top-Down World Exploration: Traverse a non-linear castle layout packed with secrets, hidden paths, and Metroidvania-style progression. Active-Time Turn Battles: Engage in tactical side-view combat driven by a dynamic action-gauge system where speed and timing dictate your turns. Classic 90s RPG Presentation: Crafted with detailed 16-bit era pixel art, atmospheric dungeons, and a dark fantasy aesthetic. ersatile Controls: Play seamlessly using a controller, standard keyboard, or mouse-only inputs. Atmospheric Score: Features an eerie soundtrack crafted to build tension across every corridor and chamber.
31st October, 11:47 pm. Your engine coughs, dies, and will not start again. No signal. Twenty miles from the nearest village. The only way out is through the grounds of Harrowmoor Hall, an abandoned Victorian manor on the hill, and its electric gate has been locked for the night, its three fuses hidden. In 1893 Lord Edmund Harrow brought his dead bride back with a forbidden rite. The churchyard came with her. Find the fuses. Restore the power. Survive while the gate opens. What waits for you The dead in the fields hunt by sight and sound. Your torch gives you away; sprinting is loud; crouching is quiet. Walls and closed doors muffle your footsteps. The ghosts of the Hall (the bride, the little girl, the widow at the organ) move when you are not looking. Hold a focused torch beam on them to banish them, if your battery lasts. The churchyard does not lie still. The last stand: three fuses in, the motor groans, the alarm bell rings, and every corpse on the estate hears it. Features A full first-person survival-horror escape, about 25–40 minutes for a first run. Six diary pages that piece together what happened at Harrowmoor in 1893. Photo-scanned materials, rain-soaked surfaces, volumetric torchlight, real-time shadows and lightning. Spatial 3D audio and an original score that reacts as the dead close in. Wear headphones. Road flares, a dying torch battery, checkpoints and a journal with a map. Keyboard and mouse, controllers (Xbox and PlayStation), and touch controls on phones and tablets. Settings for brightness, field of view, subtitles, graphics quality and reduced flashing. Controls WASD move · Mouse look · Shift sprint · C crouch · F torch · Right mouse focus the beam · G throw a flare · E use · J journal · Esc pause Content warning: horror themes, jump scares and flashing lights (reduce flashing in Settings). Code, plus the 3D models. The car and the main character were made with Higgsfield, which is AI.
Everybody who walks in wants a gun. Not everybody walks out. Night after night, you run a gun shop with the lights low and the rain loud. A PS1-style noir where every sale is a bet on who's standing across the counter. Sell to the wrong person and the night ends badly. Refuse the right one and you're short on rent. Shoot first and you'd better be right. THE JOB Read your customers: collectors, hunters, nervous first-timers, a kid who shouldn't be here. Some are cops, robbers or hired killers. Hit your quota before dawn: pull guns off the wall, sell them on the tablet, keep the boss happy. Draw fast, but not on everyone. Trigger-happy shops get raided. THE NIGHT HAS ITS OWN SCHEDULE The phone rings: the boss warns you, an informant tips you off. Sometimes the caller just breathes, then hangs up. The radio keeps score: tonight's news catches up with the guns you sold. Headlights in the window: a patrol car rolls past. Holster your gun, or they'll come in. Click or press SPACE to advance every line at your own pace. FEATURES Moody PS1-era visuals: wobbling vertices, dithering, grain and neon rain Six guns to sell: pistol, shotgun, submachine gun, sniper rifle, derringer, revolver Story nights, plus an endless mode Fully playable in English, 日本語, Русский and Español Open at dusk. Close at dawn. Don't look surprised. Controls: mouse to look and click, F to draw/holster, SPACE to advance dialogue, ESC to pause.
A Backrooms-inspired, real-time 3D text adventure / interactive fiction horror game. You don’t control the character with WASD - you tell them what to do using text. Explore endless yellow corridors, investigate strange rooms, use items, hide, run, and survive a creature that reacts to sound, light, and movement. The world continues in real time while you type, making every command part of the tension. Features Natural-language text commands with a highly reactive custom parser Fully explorable 3D horror environment Real-time creature AI that reacts to sound, light, and movement Atmospheric story, environmental exploration, multiple endings, and no combat-focused gameplay Keep moving. Listen carefully. And whatever happens - don’t follow the voice.
Explore, investigate, and hide from what you can hear but cannot see. And when the signal cuts out, face whatever remains. Marco Riva, a horror streamer, returns to Black Pines for an overnight live broadcast at the campsite where seven people vanished in 1987. In the woods, something is listening.