The Colonists is a relaxing settlement-building game inspired by classics like The Settlers and the Anno series. Take control of a team of self-replicating robots built to simulate human civilization. After escaping Earth, they’re free to explore the galaxy, find a new home, and construct their dream settlement. Build Your Colony Advance through three different Ages as you develop your settlement and build road, boat, and train transport networks. Harvest natural resources, establish farms and food production, send expeditions to discover new lands, and research technologies to help your colony grow. Explore, manage, tweak, and refine every detail to your heart’s content. Choose Your Approach Follow two separate campaign tracks: build sprawling settlements in peace or compete against AI colonies in military, winner-takes-all scenarios. Take on individual missions, explore randomly generated maps, test yourself on player-created challenges, or build freely in Sandbox Mode. Create Your Own Worlds Use the extensive map editor to design custom maps with your own victory conditions. Create, share, and explore new settings for your next colony. Features Campaign: Play 14 missions across separate peaceful and military tracks. Random Maps: Discover new challenges across procedurally generated maps. Sandbox Mode: Customize game settings and build your colony your way. Multiplayer: Join friends for the co-op campaign or compete against them in PvP. Map Editor: Create, play, and share custom maps with your own victory conditions. Frontiers: Compete for the best completion time on a new map every month. Challenge Trophies: Put your colony-building skills to the test with dedicated speedrun challenges.
Tokyo 42 is a hyper-stylish isometric open-world shooter. Framed for a murder you didn't commit, you'll delve into a world of assassins, deadly corporate intrigue and...tactical cats. Spin the camera to see every angle of this beautifully hand-crafted micro Tokyo, as you discover a huge range of weapons, secrets and stories. Skillful shooting, bullet physics, sneaky stealth and crowd simulation all play a role in this ultra-colourful kinetic frenzy. A single player open-world story mode and a host of multiplayer modes await in this unique and critically acclaimed action masterpiece. "Stunning...looks like Monument Valley and plays like Grand Theft Auto set in the world of Blade Runner" (Vice) "Gorgeous...Tokyo 42 is shaping up to be something pretty special" (Kotaku)
Aground is a Mining/Crafting RPG, where there is an overarching goal, story and reason to craft and build. As you progress, you will meet new NPCs, unlock new technology, and maybe magic too. Will you be able to raise dragons? Launch into space? The sky is literally not the limit. Beneath its simple exterior, Aground hides a lot of depth and surprises that will keep you wondering “what’s next?” Survival is only the beginning. The only way for humanity to have a future is to return to the stars and confront them. But, it will require a lot of ingenuity and help to recover everything that was lost, and even that might not be enough... WHAT CAN YOU DO IN AGROUND? While it starts simple, Aground slowly evolves into a much larger game with tons of features and things to do. Here is an incomplete list: Mine Ores, Gems, and other Resources Build Structures Complete Quests Fight Enemies and Bosses Craft Tools Farm Crops Cook Foods Befriend NPCs (or not) Advance your Technology Discover Magic Ride Vehicles and Mounts Travel to other Islands and Planets Raise Dragons Capture Enemies Level up your Skills Go Fishing Explore Secrets WHO ARE WE? We’re Fancy Fish Games - a small indie team that has released 12 games since 2012. We follow our passion, making games that catch our fancy - our games tend to be quirky, surprising or thought-provoking.
Experience the thrill of the beautiful game in this collection of editions of the acclaimed 'Kick Off' series developed for home and handheld consoles in the early 1990s. Includes 40 fully-customizable teams, and a variety of game modes, from friendlies to leagues to international cups.
You are a mouse, a very, very hungry mouse, living in a large underground world. Luckily, your world is filled with the delightful cheeses that you so desire. If only you could just reach out and eat to your hearts content. Unfortunately, the life of a mouse is not quite so simple. The cheese is not easy to obtain and many traps and puzzles will hamper your endeavours. Using all your cunning mouse skills, like all crafty mice can, you must find your way to the cleverly located cheeses. Can you eat all the cheeses ‘Greedy Mouse’? The game plays through a variety of themed levels, encompassing both ingenious puzzles, and amusing diversions. Each level is played a move at a time, giving the player time to plan ahead and oversee the result, step by step. Play as fast or as careful as suits.
Shape a little island one corner at a time, sow a few seeds, and see who moves in. Plants choose where they grow, garden features appear on their own, and butterflies, bees, frogs, ducks and hedgehogs arrive once the garden suits them. Build the right shapes and secret landmarks appear: a lighthouse, a windmill, a torii shrine on a tiny islet, a steaming hot spring and many more. Bring three together and they become a Wonder with its own festival, from candlelit paper boats on summer nights to fireworks over the autumn harvest. On the rarest nights, spirits made of light come to visit. Four seasons, a day and night cycle, a journal to fill, and share links so friends can wander your island and hang a friendship lantern for you. No goals, no timers: just a small, calm place that keeps growing.
Night Courier is a cozy open-world delivery and driving game, with arcade mini-games and a lot of small stories. You are a tuxedo-cat courier for Meow Express, riding a scooter through Fogport, a rainy, neon-lit harbour city inspired by 90s Hong Kong, delivering parcels to the shopkeepers, grandmas and ferry captains who live there. THE PREMISE Every night your pager buzzes with a job. Collect a parcel from one person, ride it across town, and hand it to another. Nobody in Fogport is connected by a big plot. Each delivery is its own tiny story, sometimes funny, sometimes tender, sometimes a little strange: a bowl of soup that must reach the radio host, a jacket with the pins still in, a fly named Clive. Open the parcel, meet the person, and see what it meant to them. HOW IT PLAYS You ride a real scooter in a living 3D city: six districts, trams and ferries, crowds under umbrellas, a viaduct called the Loop that curves along the harbour, and a full day and night cycle with clear skies, drizzle and downpours. Beat the clock for your tip, but go gently: a package cam shows your cargo box live, every bump damages the parcel, and fragile parcels cost you tips if you ride rough. Urgent jobs and long hauls across the city raise the stakes. Late means no tip at all. BETWEEN JOBS Customers invite you in for a round of a mini-game: mahjong match-3, catching a fly with chopsticks, the claw machine, or karaoke to the game's own songs. Spend your tips at bike garages on a faster motor, better handling, paint, decals and charms you win. Tune the radio and listen to original music over the rain. FEATURES Pager-driven delivery loop with over 100 short stories (funny, poignant, strange) A moody 3D city built for riding: wet roads, neon, fog, a viaduct, a harbour Package cam, parcel damage, fragile and urgent jobs, long hauls Four mini-games: Mahjong, Chopsticks Fly-Catch, Claw Machine, Karaoke Night Bike upgrades and cosmetics, with prize charms to collect Day and night cycle, dynamic weather, 20+ characters with voices Original radio songs and a real-sample sound world CONTROLS W A S D ride, Shift boost, Space brake, E talk / pick up / hand over, Tab map, R radio, M mute, Esc pause. Karaoke uses Q W E R. Best with sound on and headphones. Your progress saves automatically in your browser.
Driving · Atmospheric · Cozy
Build, dig, and blast across blocky battlefields in this voxel multiplayer FPS.
FPS · Voxel · Multiplayer
DeepMine is a large-scale 3D sandbox where players explore a living block-based world and choose their own playstyle. The game blends the familiar freedom of Minecraft with the energy of Roblox, while adding its own mechanics, quests, and discoveries that make every session feel like a new adventure. 🌍 Explore different biomes, discover new places, and interact with the environment. ⛏️ Gather resources, collect items, and craft tools and equipment. 🧱 Build houses, bases, and your own structures while gradually developing your world. ⚙️ The game combines open-world exploration, building, survival, and clear progression through resources, inventory, and crafting. 🎮 DeepMine is made for players who enjoy freedom, creativity, long play sessions, and steady world-driven progression.
Tiny Hamlet is a cozy village builder you shape by hand. Raise cottages, lay paths, and plant gardens while villagers wander the meadow. Plant a hamlet of your own, or share a village code and build it with a friend.
A little world of reactions, one grain at a time. ▎ Pick an element and draw it into the world. Sand piles up, water finds its level, oil floats, smoke drifts away. Then things start to react: ▎ - Heat sand until it fuses into glass, or melt stone into lava ▎ - Pour water on lava and watch a new shoreline hiss into stone ▎ - Wire a battery to a lamp and light it up ▎ - Plant seeds in wet soil and watch them sprout and climb ▎ - Chill a cloud until it rains, or snows ▎ - Set off blast powder and follow the chain reaction ▎ - Neutralise acid with baking soda, rust metal in salt water, dissolve salt and boil it back out ▎ There's no score and no timer. Try an idea, see what happens, undo and try another.
A miner stands at the top of the screen with a claw swinging beneath him on a pendulum. Below are gold nuggets, diamonds, and the occasional rock you'd rather avoid. Time the drop right and the claw hauls up treasure. Time it wrong and you're reeling in a boulder while the clock ticks down. Each level sets a target. Hit it and you move deeper, where the gold is bigger and the rocks are in the way. Between stages, a shop sells dynamite for the mistakes, stronger rope for the next haul, and lucky clovers for the gamblers. It's a game about timing, patience, and knowing when to leave something in the ground.
🧟 Bite the Living is a real-time-strategy game where you control zombies and attack humans. How to Play Left-click and drag to select one or multiple zombies Right-click to move the selected zombies Defeat all the humans before the zombies expire Features Strategic zombie control: Select individual zombies or groups with click-and-drag Enemy variety: Face regular humans and armed gunmen Upgrade system: Choose permanent upgrades between levels (speed, health, damage, healing, line of sight) Progressive difficulty: 10 levels with increasing challenges Smooth camera controls: Edge-of-screen camera scrolling for large levels Credits Zombie Apocalypse AssetPack Free Horror Music Pack Sound effects from Pixabay
Pixel Graphics · Zombies · RTS
Tiny World. Big Consequences. Tiny Consequences is a living-world god simulation where one small intervention can ripple through an entire planet. The world does not wait for you. Villagers live their own lives. They form families, raise children, farm, fish, herd animals, build homes, trade, travel, migrate, found new settlements, help their relatives and sometimes fight. Around them, forests grow and burn, rivers flood, animals move, fish respond to the oceans, weather changes harvests, winters become harsh, volcanoes erupt and earthquakes shake the land. Then you interfere. ⚡ Change the world, not the outcome You are not directly commanding villagers or triggering scripted disasters. Your powers alter the physical world. Use: ⚡ Lightning 🌧 Rain ☀️ Drought 🌡 Heat ❄️ Cold 🌋 Volcanic pressure ⛏ Fault stress ☠️ Cull animals 🐾 Introduce animals 🌡 Warm / cool the ocean 🦠 Disease and blight 🛢 Oil spills ☄️ Meteor strikes Rain doesn't magically increase food. It adds water. Lightning doesn't tell a family to migrate. It strikes something. A meteor doesn't launch a scripted catastrophe. It physically hits the world. What happens next comes from the simulation. 🔗 Chain Reaction One lightning strike might become: Lightning ↓ Tree catches fire ↓ Forest burns ↓ Grazing land disappears ↓ Livestock scatter ↓ A household loses food ↓ Relatives send help ↓ Trade changes ↓ A family decides to leave Or the fire might be extinguished before anything serious happens. The game does not know the final outcome beforehand. That's the point. 📰 Watch stories emerge Tiny Consequences gives you three ways to understand the simulation. World News — What is happening? Major events appear as they happen around the planet. Click one and travel directly to where the story is unfolding. Why? — Why did this happen? Inspect people and events to trace their causes backward through the simulation. Ultimately, causes lead back to: NATURE · PEOPLE · YOU Your Actions — What did I cause? Every god intervention becomes the beginning of its own consequence tree. Come back days or seasons later and your original action may have produced entirely new branches. One action can keep creating consequences long after you made it. 🌍 A world that lives without you The planet contains interconnected simulations for: 🌦 Weather & climate Rain, temperature, snow, drought, storms and seasonal change. 🌊 Water & oceans Rivers, floods, ocean temperature, currents and coastal ecosystems. 🌲 Ecology Forests, vegetation, wildfire, grazers, predators, fish and birds. 🐑 Animals Individual livestock and visible wild animals that graze, move, flee danger and interact with people. 👨👩👧 People & families Persistent individuals with parents, children, partners, homes, needs, skills, memories and knowledge. 🌾 Economy Farming, fishing, forestry, livestock, salt, stone, iron, tools, trade, credit and seasonal fairs. 🏘 Civilisation Villages grow naturally. Families migrate. New settlements can be physically founded from nothing. ⚔️ Conflict Theft, remembered wrongs, raids, injuries, defence and reconciliation emerge from the same people and relationships. 🌋 Natural disasters Wildfire, floods, earthquakes, eruptions, ash, tsunami and meteors interact with the same world everyone lives in. 🎮 How to play Watch the world Zoom from the whole planet down into individual villages. Inspect Click people, animals and settlements to understand what they are doing. Intervene Choose a god power and change part of the physical world. Watch See how people, animals and the environment react. Speed up time Let days or seasons pass. Check Your Actions Find out what your small intervention eventually became. There is no single correct way to play. Help the world. Experiment with it. Or make one terrible decision and see how far the consequences travel. 🎯 Made for Defold Game Jam 2026 Theme: CHAIN REACTION Our interpretation of the theme is the game's entire simulation architecture: One change enters a living system, then consequences propagate through everything connected to it. There are no predefined chains such as: Lightning → Famine Instead: Lightning → physical change → agents react → ecology/economy changes → new decisions → new consequences The chain can stop immediately — or continue for years. Built with Defold. 🤖 AI Usage AI tools were used during development, primarily for implementation. I created and directed the game concept, core gameplay, simulation philosophy, system design, mechanics, world rules, god powers, chain-reaction structure, UX, visual direction, feature priorities, balancing goals and overall creative direction. I also continuously playtested the game, identified problems, decided how systems should behave, and directed each iteration. Claude Code handled most of the programming and technical implementation under my direction.
Simulation · Sandbox · Casual
Build a slot car track on the living-room rug, then race it with one button. Hold to accelerate and let go to brake. Take a bend too hot and the car slides and loses speed. Push it way too far and it flies off the track. Four circuits, including a Figure 8 with a crossover Build your own tracks with crossovers, chicanes and banked bends, with undo and redo, then share them My track saves itself and keeps its last five versions, so nothing you build is lost Every track has its own world leaderboard, even the ones players make Race your own best lap as a ghost, or hide it with G Paint your car in the garage, or pick up a Neon GT, Retro F1, Rally Hatch or Gold Bullet Leaderboards show the car behind every time; tap a name to see their card Chunky PS1-style 3D on a cosy living-room floor Keyboard, mouse, touch or gamepad (analog trigger throttle), with every key shown on screen and a Help page one press away
Escape a void consuming the world as you run through 6 unique biomes, Run Woodchuck Run is a temple run inspired endless runner spin on my Woodchuck Chucking Simulator, with a cute voxel aesthetic, designed for both desktop/PC play as well as mobile. Made with three.js!
The old forest is dreaming badly, and something at its heart has gone dark. You are the last seed of light: a tiny wanderer crossing a vast, painted world to the top of it. A living ink called the blight is draining the colour and memory out of everything it touches, and the seasons have stopped turning. Five guardians once kept them. Now they are nightmares. • Five seasons, five guardians. Cross the rain-soaked fens, the lightless Rootdeep, the red maples of Emberwood and the snows of the High Stair, and face the Old Stag, the Heron Queen, the Moth Mother, the Fox of Nine Embers and the Stone Ox. • Plant light. Seeds of light bloom into traps, floating lily bridges, bursts that stun and reveal, fire that burns away the blight's thorns, and roots that stop a charging giant. • Combat that rewards thought over twitch. Read each telegraphed attack, roll, strike, plant, reposition. No loot, no grind. • Every victory heals the world. Colour floods back, a season returns, and the forest remembers. • Painted and scored in code. Every pixel of art is brushed by hand-built generators: gouache and ink on warm paper, with a hushed, generative soundtrack. Play with keyboard and mouse, a controller, or touch.
Build a treehouse in a giant tree, one block at a time, and discover the secrets it hides. Plant a tree, then place a block. That's the only thing to do — Treetop Tales does the rest. Decks grow railings, rooms get roofs and windows, thin walkways become rope bridges, and a staircase of blocks turns into a slide. Every shape hides a surprise. A lone tower becomes a cardboard rocket ship. A long pier becomes a pirate ship. Paint the grass blue for a paddling pool with rubber ducks, yellow for a sandy beach, red for flower beds. Build a hut on stilts and hens move in, with a fox watching from behind the trunk. There are 119 things to discover, from castles and catapults to zip lines, owls, glow-worms, birthday parties and fireworks. Each one gets a page in your discovery journal. Watch your tree grow from a seed to its own little tune. Turn day to dusk and see the lanterns glow. Keep a whole grove of trees, each with its own treehouse. No timers, no goals, no fail states. Just a cosy toy for making something lovely. Free to play: the oak, every building piece, and 114 of the 119 discoveries. The Grove Pack ($4.99) adds four more kinds of tree and orchard surprises, and helps a small indie dev make more cosy games. Plays in your browser on desktop and phones.
Dopaminer is an incremental game about one thing: breaking blocks. Click a glass block, it cracks and shatters, and your cash climbs. Blast and Arc ore set off chain reactions that clear dozens of blocks at once, and the combo meter keeps climbing as long as you keep the chain going. Buy upgrades, evolve your pick, and send out drones to dig while you watch. Dig through eight strata, resurface to spend your Shards on relics, then go back down faster. Active play pays about four times what idling does, and the bigger the chain, the bigger the payoff. It's loud, bright and built to feel good on every hit.
Casual · Mining · Singleplayer
Draw lanes. Keep the island moving. Pebble Lanes is a calm, clever road-building game on little islands in an open sea. Cottages and shops pop up in their own colours; draw lanes between them and the cars take it from there — to the shop and home again. As the weeks go by the town grows, new land rises from the sea and the traffic starts to thicken. Every lane you lay counts. • Draw lanes in eight directions, cross the creek on bridges and loop out over the shallows. • Cars keep to the right, wait their turn at junctions, park at the shops and drive home. • Spot a jam and redraw it: undo, erase and reroute at any time. • Every Monday brings more lanes and a gift to pick — bridges, one-way arrows, vans, ferries, overpasses, bus lines and more. • Eight islands, from Pebble Bay to the Highlands, the River Delta and the Coral Lagoon. • Seasons, rain and snow, day and night with glowing windows — and the island grows as your town needs room. • Classic, Relaxed and Creative modes, an Island of the Day and a weekly challenge. Plays with a mouse or a finger: draw with one finger, pinch and drag to look around. Your islands are saved in the browser.
Eaglercraft is a browser-based sandbox game inspired by classic Minecraft versions. It recreates the core survival and creative mechanics, including mining resources, crafting tools, building structures, and exploring block-based worlds. The game is designed to run entirely inside a web browser, making it accessible on devices where installing software is restricted. I intend to make no money from this...
HappyCut is a motion-controlled slice game in the browser — no app, no install. Point your index finger at the screen, swipe, and cut pineapple, strawberry, mango and more on a wooden board. The webcam tracks your hands; if you skip the camera, click and drag to slice. Three modes: 3 Lives (a bomb ends the run), Speed Chop (60 seconds, combos score), Endless (play until you quit). Solo or split-screen two players. Quality presets keep tracking smooth on laptops and slower PCs. Allow the camera on the first tap, then start chopping. Built for MoveMore Games and playable on Wavedash.
Action-Adventure · Artificial Intelligence · Animation & Modeling