Tokyo 42 is a hyper-stylish isometric open-world shooter. Framed for a murder you didn't commit, you'll delve into a world of assassins, deadly corporate intrigue and...tactical cats. Spin the camera to see every angle of this beautifully hand-crafted micro Tokyo, as you discover a huge range of weapons, secrets and stories. Skillful shooting, bullet physics, sneaky stealth and crowd simulation all play a role in this ultra-colourful kinetic frenzy. A single player open-world story mode and a host of multiplayer modes await in this unique and critically acclaimed action masterpiece. "Stunning...looks like Monument Valley and plays like Grand Theft Auto set in the world of Blade Runner" (Vice) "Gorgeous...Tokyo 42 is shaping up to be something pretty special" (Kotaku)
Aground is a Mining/Crafting RPG, where there is an overarching goal, story and reason to craft and build. As you progress, you will meet new NPCs, unlock new technology, and maybe magic too. Will you be able to raise dragons? Launch into space? The sky is literally not the limit. Beneath its simple exterior, Aground hides a lot of depth and surprises that will keep you wondering “what’s next?” Survival is only the beginning. The only way for humanity to have a future is to return to the stars and confront them. But, it will require a lot of ingenuity and help to recover everything that was lost, and even that might not be enough... WHAT CAN YOU DO IN AGROUND? While it starts simple, Aground slowly evolves into a much larger game with tons of features and things to do. Here is an incomplete list: - Mine Ores, Gems, and other Resources - Build Structures - Complete Quests - Fight Enemies and Bosses - Craft Tools - Farm Crops - Cook Foods - Befriend NPCs (or not) - Advance your Technology - Discover Magic - Ride Vehicles and Mounts - Travel to other Islands and Planets - Raise Dragons - Capture Enemies - Level up your Skills - Go Fishing - Explore Secrets WHO ARE WE? We’re Fancy Fish Games - a small indie team that has released 12 games since 2012. We follow our passion, making games that catch our fancy - our games tend to be quirky, surprising or thought-provoking.
Experience the thrill of the beautiful game in this collection of editions of the acclaimed 'Kick Off' series developed for home and handheld consoles in the early 1990s. Includes 40 fully-customizable teams, and a variety of game modes, from friendlies to leagues to international cups.
Escape a void consuming the world as you run through 6 unique biomes, Run Woodchuck Run is a temple run inspired endless runner spin on my Woodchuck Chucking Simulator, with a cute voxel aesthetic, designed for both desktop/PC play as well as mobile. Made with three.js!
Build, dig, and blast across blocky battlefields in this voxel multiplayer FPS.
FPS · Voxel · Multiplayer
A miner stands at the top of the screen with a claw swinging beneath him on a pendulum. Below are gold nuggets, diamonds, and the occasional rock you'd rather avoid. Time the drop right and the claw hauls up treasure. Time it wrong and you're reeling in a boulder while the clock ticks down. Each level sets a target. Hit it and you move deeper, where the gold is bigger and the rocks are in the way. Between stages, a shop sells dynamite for the mistakes, stronger rope for the next haul, and lucky clovers for the gamblers. It's a game about timing, patience, and knowing when to leave something in the ground.
Protect cute pets from falling cannon-balls in Cube Pets Tower, a reversed AngryBird ! How to play ? - Draw lines to create blocks. - Drag blocks around to make a building - Press GO and hope your construction will hold ! Animal Shelter was made in 60 hours for Wavedash Spring-Jam 2026. - Credits - Dev, design : Sven Taton - Tiaratum Games Animals : Cube Pets by KenneyNL (Creative Commons CC0) kenney.nl Music : Origami by Scott Buckley (Creative Commons CC-BY 4.0) scottbuckley.com.au Skybox : SkyBox In The Cloud by Paul (Creative Commons CC-BY 4.0) sketchfab.com/paul_paul_paul
Eaglercraft is a browser-based sandbox game inspired by classic Minecraft versions. It recreates the core survival and creative mechanics, including mining resources, crafting tools, building structures, and exploring block-based worlds. The game is designed to run entirely inside a web browser, making it accessible on devices where installing software is restricted. I intend to make no money from this...
Made for spring Jam How to play: 1. If you go to the big white boxes look at the Right side of you see a tab for "Property" you can see Houses bluprint. Each blueprint has their own requirements(Level of Engineer needed) 2. You can Hire more Engineers from Engineer tab on the Right side.
A medieval tower defense Gain tower upgrades and new skill while you progress Have fun :-)
Tower Defense · Medieval · 2D
Navigate a floating grid platform to push, drag, and merge matching numbered blocks before earthquakes trigger in this isometric 3D sci-fi puzzle game.
All Hail the King Machine Engine City is burning. The machines have risen and forged their own monarchy, bending their will before the Great Machine King. Many covet its power. Few dare to challenge it. You have. You have seized the Main Power Core, and with that single act, you’ve painted a target on your back. Entire factions want to see you fall. The machines are closing in. The clock is ticking. But you didn’t come this far to surrender. You will defend what you’ve conquered with everything you have, because this is no longer just a battle for control of a base — it’s a declaration. A test. A challenge thrown directly at the throne itself. The Machine King watches you. Patient. Curious. Calculating. How long can you hold out? How far are you willing to go to prove that you’re not just a commoner, but the rightful successor to the crown of steel? The throne awaits you. First, survive. Defend your control of the Power Core at all costs. Build your turret with any pieces you want(and have). Build rails(with money) and build your way across the stage. Check your stats and prepare the best strategy to survive wave after wave of enemies. They won't stop until they see you fall! Build the most powerful turret(or turrets) to survive the longest and beat your record! Build. Prepare, Survive. It sounds easier than it is... Our submission for the Gamedev.js Jam 2026. Theme: Machines.
Tower Defense · Survival · 3D
You are a mouse, a very, very hungry mouse, living in a large underground world. Luckily, your world is filled with the delightful cheeses that you so desire. If only you could just reach out and eat to your hearts content. Unfortunately, the life of a mouse is not quite so simple. The cheese is not easy to obtain and many traps and puzzles will hamper your endeavours. Using all your cunning mouse skills, like all crafty mice can, you must find your way to the cleverly located cheeses. Can you eat all the cheeses ‘Greedy Mouse’? The game plays through a variety of themed levels, encompassing both ingenious puzzles, and amusing diversions. Each level is played a move at a time, giving the player time to plan ahead and oversee the result, step by step. Play as fast or as careful as suits.
Drop cogs into your factory to bounce off gears and generate income. Build conveyors, bumpers, and platforms to optimize your setup and purchase upgrades to maximize your earnings in this factory incremental game.
Idler · Automation · Building
NeverMined is a Mining Game where you Swing your Pickaxes at Ores Across Distinct Maps to Collect Minerals.
A crew of junkyard robots is assembling a giant radio receiver out of scrap. You never drive them directly, your only control is the signal spot you sweep across the yard. Bots in the bright core work properly, bots at the hazy edge grab the wrong thing, bots you lose entirely go rogue and start dismantling your progress.
Plan, build, and manage a thriving metropolis in this classic isometric city-building simulation. Zone residential, commercial, and industrial districts while developing infrastructure across varied landscapes.
Fast, top-down pixel-art RTS. -Command your blue army across 10 desert and winter battlefields and destroy the enemy's red pyramid before yours falls. - Buy Boosterpacks to improve your armies by units or abilities.
RTS · Point & Click · 2D
G-Hook You are a mechanical spider. Your body is a machine. Your weapons are cables. Your goal is speed. You are trying to escape the factory where the creator made you. You need to escape the factory as quickly as possible. G-Hook is a top-down grappling hook time-trial built for Gamedev.js Jam 2026 around the theme "Machines". Fire cables at anchor points, get pulled toward them, chain hooks to build speed, and race through checkpoints as fast as possible. Controls Input — Action Mouse — Aim Q — Fire grappling hook E — Release all cables WASD — Steer R — Restart level How It Works Zero gravity. You don't swing — you get pulled. Fire a cable, get yanked toward the anchor, release at full speed, fire again before momentum dies. Chain hooks within 3 seconds to stack a +20% speed bonus per link. Up to 3 cables can be active at once. Some checkpoints require speed ≥ 700 to pass — hit them too slow and you get knocked back. Built with Defold — compiled to HTML5/WebAssembly.
This game is a submission to Gamedevjs Jam 2026. Supports mobile browsers. Build the teleporter to win. W to thrust, A and D to turn. Space to shoot and E to open the build menu. You'll get teleported next to base if you die. Blow up asteroids and enemy ships to gather materials. You can build next to your base. You can see the costs under the buildings in the build menu. Battery will increase the energy capacity while solar panel increases current energy. Drone hangar is optional but drones make things easier and the drones are really cool. Left click the drone hangar you've built to make drones. Teleporter is there as a win condition. The blue arrow shows you where the base is. Also published on itch.io. Uses Virtual joystick asset from CF Studios in Godot asset library for mobile support.
SCRAP-09 wakes up, 847 days have passed. The factory is silent, the humans are gone but some of the machines are still running. Explore an abandoned industrial facility, scavenge for parts, and repair the robots left behind including yourself. Uncover what really happened through fragmented logs and quiet conversations. Top-down exploration · Circuit repair mini-game · 2 endings Controls : WASD / Arrow keys — E to interact Source code : https://github.com/kodzukye/scrap-signal
Top-Down tower defence game with the ability to hack enemy machines using them against their forces. Built as part of the `gamedev.js 2026` jam #Gamedevjs