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A Dark Room

A Dark Room is a text-based RPG released in 2013 by Canadian indie studio Doublespeak Games. You start in a cold shack. There's a fireplace. There's a button that says "stoke the fire." You click it. Your wood counter ticks down. A short cooldown passes. You click it again. And then, the world expands. Every time you think you've found the edges, A Dark Room reveals that what you've been playing is actually nested inside something bigger and stranger than you expected. We won't spoil where it ends up, but the distance between "click to stoke the fire" and the final reveal is vast.

RPG · Strategy · Adventure

Candy Crusher

A fast-paced neon arcade colour-matching game Candy falls down three lanes. You slide a multi-coloured prism cube between them and spin it so the matching colour is facing up when each piece lands. Every item is two decisions at once — be in its lane, and have its colour on top.

2D · Puzzle · Experimental

Dice Merge Fantasy

Dice Merge Fantasy fuses the falling pieces of Tetris with the number‑merging of 2048. Single dice, dominoes, triples and L‑shapes tumble onto a 6×10 grid. Line up matching faces to merge them one higher — and when two sixes touch, they clear in a burst, dropping everything above for cascading chain combos and huge scores. Play Easy, Medium or Hard, climb the leaderboards, and unlock 9 themes, 9 sound packs and 6 animations. Quick to learn, hard to put down. (486 chars)

Puzzle · 2D

Le Vent Souffle

A short and melancholic visual novel. Yuuto has been hospitalized for a long time. The days pass, all the same. Until he meets Rei. A strange promise. A lemon cake. And perhaps, a reason to keep going? Features: Available in French, English, Russian and Ukrainian. Developed with Ren'Py. Made by a single person (me). Can run on any computer (even a potato). Short narrative visual novel (30 to 50 minutes). Inspiration: Higurashi Narcissu WARNING: The game deals with sensitive topics. It is not a horror game.

Anime · Visual Novel · Short

Midnight Analog

It's 3 AM at a lakeside cabin. The power's out, the Wi-Fi's down, and you can't sleep — so you scribble strange ideas in a spiral notebook, and each becomes a frantic five-second doodle game. Plug a thrashing router cable, swat mosquitoes, go Super Saiyan, stomp bugs, tune a TV antenna through the static, and more. Survive a night of escalating micro-games and a boss on three hearts, until the morning sun rises. It's all hand-drawn ballpoint on paper.

Minigames · Puzzle · 2D

Neverball

Neverball is a 3D ball-rolling game in the lineage of Marble Madness and Super Monkey Ball. You guide a ball through obstacle courses by tilting the ground beneath it using your mouse, keyboard, or joystick. The ball has real physics and real momentum, which means every slight tilt matters, every overcorrection sends you careening toward an edge, and every narrow bridge becomes a test of nerve. The floor moves. The ball reacts. You try not to fall into the void. Each level has a simple goal: collect enough coins to activate the exit pad, then reach it before time runs out. Yellow coins are worth 1, red coins 5, blue coins 10. Collect 100 total and you earn an extra life. The levels start gentle enough, teaching you how the tilt-and-roll relationship works. Then they introduce moving platforms. Then mazes. Then pushers that shove your ball sideways. Then narrow ramps over bottomless drops with moving obstacles and a 30-second timer. The difficulty curve goes from "pleasant Sunday puzzle" to "controller-gripping precision platformer" across 183 levels. Three highscore categories per level reward different playstyles: most coins collected, fastest time to unlock the goal, and fastest time to complete the level. Speedrunning and coin-optimization runs require completely different approaches to the same course, which gives every level at least two reasons to replay it.

Puzzle · Arcade · Physics

Rogue Glitch Ultra

Rogue Glitch Ultra is packed with unlockable items, characters, and cosmetics to make every run a worthwhile one. Worry less about aiming with auto-targeting and more about landing your jumps and building the best loadout - throwing sponges at your foes, using a minion pistol to summon little helpers, firing projectiles from another dimension, or any of the other 150+ weapon options to advance in this hostile universe! By using the currency known as Malbytes, you’ll be able to transform your existing characters into more powerful glitched evolutions as you proceed deeper into the unknown and meet an ominous being who wants to make a deal... FEATURES - Play solo or with up to 6 players online - Collect and evolve 150+ unique weapons and powerups that offer radically different playstyles - Embody 18 character variants, each with upgrading stats and skins - Auto-targeting lets you focus on platforming finesse and the perfect loadout - Complete events to unlock a narrative about a video game world that is starting to glitch - Experience the ultimate version of Rogue Glitch with Rogue Glitch Ultra, which features reworked graphics, all-new content, items, and boss fights

Action · Roguelite · Platformer

Splinter King

In Splinter King you start at the top — a single, godlike King. The twist: every time you attack, you splinter into smaller, faster, weaker units. Tear through neon waves of foes as a living swarm, scoop up soul shards, trigger powerful mutations, and merge your splinters back into mighty Champions and Kings. Spend souls between rounds to permanently upgrade your build, then claw through 50 escalating stages of bullet-hell chaos. Theme: OVERPOWERED — how long can you stay on top?

Bullet Hell · Survival · 2D

Supa Tic Tac Toe

Tic-Tac-Deck evolves the classic grid into a brutal tactical arena. Forget simple X’s and O’s—here, your hand is your weapon. Draft powerful cards to manipulate the board, sabotage your opponent, and shatter the rules. Will you control the field or execute a game-winning combo? Every card offers a one-time, high-impact ability that turns a stalemate into a checkmate. Master the deck, claim the line.

Tactical · Strategy · Deckbuilding