Rogue Glitch Ultra is packed with unlockable items, characters, and cosmetics to make every run a worthwhile one. Worry less about aiming with auto-targeting and more about landing your jumps and building the best loadout - throwing sponges at your foes, using a minion pistol to summon little helpers, firing projectiles from another dimension, or any of the other 150+ weapon options to advance in this hostile universe! By using the currency known as Malbytes, you’ll be able to transform your existing characters into more powerful glitched evolutions as you proceed deeper into the unknown and meet an ominous being who wants to make a deal... FEATURES Play solo or with up to 6 players online Collect and evolve 150+ unique weapons and powerups that offer radically different playstyles Embody 18 character variants, each with upgrading stats and skins Auto-targeting lets you focus on platforming finesse and the perfect loadout Complete events to unlock a narrative about a video game world that is starting to glitch Experience the ultimate version of Rogue Glitch with Rogue Glitch Ultra, which features reworked graphics, all-new content, items, and boss fights
Neverball is a 3D ball-rolling game in the lineage of Marble Madness and Super Monkey Ball. You guide a ball through obstacle courses by tilting the ground beneath it using your mouse, keyboard, or joystick. The ball has real physics and real momentum, which means every slight tilt matters, every overcorrection sends you careening toward an edge, and every narrow bridge becomes a test of nerve. The floor moves. The ball reacts. You try not to fall into the void. Each level has a simple goal: collect enough coins to activate the exit pad, then reach it before time runs out. Yellow coins are worth 1, red coins 5, blue coins 10. Collect 100 total and you earn an extra life. The levels start gentle enough, teaching you how the tilt-and-roll relationship works. Then they introduce moving platforms. Then mazes. Then pushers that shove your ball sideways. Then narrow ramps over bottomless drops with moving obstacles and a 30-second timer. The difficulty curve goes from "pleasant Sunday puzzle" to "controller-gripping precision platformer" across 183 levels. Three highscore categories per level reward different playstyles: most coins collected, fastest time to unlock the goal, and fastest time to complete the level. Speedrunning and coin-optimization runs require completely different approaches to the same course, which gives every level at least two reasons to replay it.
A Dark Room is a text-based RPG released in 2013 by Canadian indie studio Doublespeak Games. You start in a cold shack. There's a fireplace. There's a button that says "stoke the fire." You click it. Your wood counter ticks down. A short cooldown passes. You click it again. And then, the world expands. Every time you think you've found the edges, A Dark Room reveals that what you've been playing is actually nested inside something bigger and stranger than you expected. We won't spoil where it ends up, but the distance between "click to stoke the fire" and the final reveal is vast.
DeepMine is a large-scale 3D sandbox where players explore a living block-based world and choose their own playstyle. The game blends the familiar freedom of Minecraft with the energy of Roblox, while adding its own mechanics, quests, and discoveries that make every session feel like a new adventure. 🌍 Explore different biomes, discover new places, and interact with the environment. ⛏️ Gather resources, collect items, and craft tools and equipment. 🧱 Build houses, bases, and your own structures while gradually developing your world. ⚙️ The game combines open-world exploration, building, survival, and clear progression through resources, inventory, and crafting. 🎮 DeepMine is made for players who enjoy freedom, creativity, long play sessions, and steady world-driven progression.
Elemental Barrage is a casual volley shooter. Monsters march down the board row by row — drag back, aim and release a barrage of elemental balls that bounce through them. Grab +1 pickups: when your ball tray overflows, twin balls merge into mightier elementals with burn, freeze, chain lightning and more. Every 10 rows a boss enrages; beat it to set a checkpoint. Buy the glowing upgrade, collect launchers and ball skins, and chase the Daily Barrage.
Build the world's highest tower and reach space! Unlock new facilities at every floor, produce resources and manage production chains
You start with three survivors and one road. Every gate is worth more the longer your squad shoots it — hold fire on a +1 and watch it climb to +20. But gates come in pairs with a lethal pillar between them, so you have to pick a side: the ×3, or the +18, and never the ÷5. Break green crates to hit harder and blue ones to shoot faster, dodge everything solid, and kill what is coming down the lane. Every stage ends with a boss. Die, and it comes back weaker.
Start as a militia recruit with a rusty sword and grow into whatever you want: any hero can learn from any trainer. Combine a knight's shield with a pyromancer's fire, summon royal guards, stop time, or call a beam from the sky. Fight through 12 zones in six tiers, from sunny plains to the Dread Fortress, find 44 named weapons, armours and rings, and decide the fate of towns, kings and a dragon. Your choices change who trades, who teaches, who hunts you, and how the story ends.
RPG · Action RPG · 3D
Merge Idle War is a hybrid-casual merge auto-battler. Tap to spawn recruits, drag matching units together to forge ever-stronger elemental fighters — from Living Droplet to the black-hole-wielding Cosmic Mass — and drop them into the arena, where they battle endless waves on their own. Chain kills into combos, ignite FEVER for double gold, unleash the Meteor Storm ultimate and buy permanent upgrades. Bosses enrage, the gate cracks, but the war never ends — how far can you push?
Merge Legions is an auto-battler roguelite built on one verb: drag a unit onto its twin. Buy elementals from the shop, merge identical ones into 50 ever-stranger forms across eight families, and arrange a five-slot battle line. Then watch it fight another commander's army. Pair families for traits, collect relics, topple bosses, and claim the crown with ten wins. Your best legion keeps defending your Garrison while you're away.
Build a tower out of the blocks you are dealt, then defend it. Between waves you get a hand of four shapes — walls, archers, cannons, mortars, tesla coils — and a short window to place them. Then the horde arrives: goblins, boar-beasts, burning hounds, bone knights and siege engines that out-range everything you own. Blocks that lose their support fall, and falling rubble crushes whatever is underneath. Spend wood, stone and gold, unlock the tech tree, and see how deep you can get.
In Splinter King you start at the top — a single, godlike King. The twist: every time you attack, you splinter into smaller, faster, weaker units. Tear through neon waves of foes as a living swarm, scoop up soul shards, trigger powerful mutations, and merge your splinters back into mighty Champions and Kings. Spend souls between rounds to permanently upgrade your build, then claw through 50 escalating stages of bullet-hell chaos. Theme: OVERPOWERED — how long can you stay on top?
Bullet Hell · Survival · 2D
A paper army marches across a pop-up storybook, and you are the hand that folds it. Swipe the dotted creases to raise walls, snap ravines shut on marching knights, fling catapults back with a flap and tear the castle towers flat. Six hand-crafted pages build from a border skirmish to a siege, then the castle itself unfolds into an origami dragon. Break its creases, make the last fold, and watch it become a very confused frog.
Something is crawling across the picnic blanket, and you are the shoe. Drag to move your foot, tap for a quick stomp, hold for a ground-shaking SLAM. Squish fast to build a Splat Chain — the multiplier climbs to ×50 and the music speeds up with it. Fill the Juice vial and unleash SPLAT FEVER: ten seconds of a giant golden boot that flattens everything it touches. 40 levels, 4 worlds, 10 bugs, 4 bosses and 6 shoes to unlock. No reading required, just tap.
Arcade · Destruction · Animals
Glyphyx is a 90-second tactical duel on a 4×4 stone board. Every turn you drag one rune pebble onto a tile and swipe the direction it faces — and so does your enemy, in secret. Then everything fires at once: swords strike, bows skip a tile, arcane beams cut diagonals, shields absorb, crosses heal. Stack two matching runes into a Level 2 powerhouse, shatter enemy stones into rubble, and claim their tiles. Hold eight and you win. Fight three factions at once in the siege campaign, chain victories for up to 3× gold, and unlock new runes and skins.
Dice Merge Fantasy fuses the falling pieces of Tetris with the number‑merging of 2048. Single dice, dominoes, triples and L‑shapes tumble onto a 6×10 grid. Line up matching faces to merge them one higher — and when two sixes touch, they clear in a burst, dropping everything above for cascading chain combos and huge scores. Play Easy, Medium or Hard, climb the leaderboards, and unlock 9 themes, 9 sound packs and 6 animations. Quick to learn, hard to put down. (486 chars)
A short and melancholic visual novel. Yuuto has been hospitalized for a long time. The days pass, all the same. Until he meets Rei. A strange promise. A lemon cake. And perhaps, a reason to keep going? Features: Available in French, English, Russian and Ukrainian. Developed with Ren'Py. Made by a single person (me). Can run on any computer (even a potato). Short narrative visual novel (30 to 50 minutes). Inspiration: Higurashi Narcissu WARNING: The game deals with sensitive topics. It is not a horror game.
Anime · Visual Novel · Short
It's 3 AM at a lakeside cabin. The power's out, the Wi-Fi's down, and you can't sleep — so you scribble strange ideas in a spiral notebook, and each becomes a frantic five-second doodle game. Plug a thrashing router cable, swat mosquitoes, go Super Saiyan, stomp bugs, tune a TV antenna through the static, and more. Survive a night of escalating micro-games and a boss on three hearts, until the morning sun rises. It's all hand-drawn ballpoint on paper.
A gesture-driven magic duel. Draw a triangle for fire, a wave for wind, a Z for ice, a square for earth. Rough shapes are fine: the rune reader is built to forgive. Stack up to three runes and cast them together. Every combination is a different spell, from a quick Fire Bolt to a three-rune Prism Nova. Watch your rival's rune form above her horn and answer with a barrier. The sky keeps score: a rainbow as you win, rain as you lose.
Tic-Tac-Deck evolves the classic grid into a brutal tactical arena. Forget simple X’s and O’s—here, your hand is your weapon. Draft powerful cards to manipulate the board, sabotage your opponent, and shatter the rules. Will you control the field or execute a game-winning combo? Every card offers a one-time, high-impact ability that turns a stalemate into a checkmate. Master the deck, claim the line.
A fast-paced neon arcade colour-matching game Candy falls down three lanes. You slide a multi-coloured prism cube between them and spin it so the matching colour is facing up when each piece lands. Every item is two decisions at once — be in its lane, and have its colour on top.
2D · Puzzle · Experimental
Enter a magical world of rainbows, stars, and adventure with your adorable Unicorn! Jump, dodge obstacles, collect sparkling stars, and explore a colorful fantasy world. How far can you go and how high can you score? Easy to play, fun for everyone, and filled with magical unicorn vibes. Start your adventure and beat your best score!