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A Dark Room is a text-based RPG released in 2013 by Canadian indie studio Doublespeak Games. You start in a cold shack. There's a fireplace. There's a button that says "stoke the fire." You click it. Your wood counter ticks down. A short cooldown passes. You click it again. And then, the world expands. Every time you think you've found the edges, A Dark Room reveals that what you've been playing is actually nested inside something bigger and stranger than you expected. We won't spoil where it ends up, but the distance between "click to stoke the fire" and the final reveal is vast.
Death has a new shape, and it is adorable. You are a squishy little slime wearing a Reaper's cloak, dragging a scythe three times your size. Slither through medieval villages devouring everything smaller than you — bugs, peasants, chickens, knights, siege engines, whole castles. Every bite makes you bigger, faster and hungrier, until the map that once towered over you fits in your mouth. Five growth tiers. Slapstick deaths. One finger to play.