
WAYPOINT COLONIES // Dig down. Staff up. Hold the line.
22 rooms. 11 minigames. 4 viral modes. 25 crew types. One living bunker cross-section you excavate, build, staff, and defend while storms roll in and traders knock at the airlock.
Every staffed floor pays resources AND trade goods. Push crew topside. Stack BRONZE-to-PERFECT minigame payouts. Sell your Hold stock. This jam prototype graduates into WAYPOINT, my flagship title, as a permanent playable feature. Not a demo. A colony you keep.
THE BUNKER
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▸ 101×60 cross-section grid (one row = one floor)
▸ Square cells. Zoom full colony to single-room detail.
▸ 10 procedural planet backdrops
▸ Excavate, build, reposition (up to 24 room instances)
▸ Starter Surface Shaft (1×2 airlock)
▸ Shaft depth unlock beyond the starter pocket
22 ROOMS
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SMALL (1×1)
Janitor Closet · Computer Room · Elevator · Power Relay · Fusion Cell · Stairs & Ladder · Waste Management · Mech Storeroom · Storeroom · Laundromat
MEDIUM (2×1)
Water Treatment · Research Lab · Fabrication · Fusion Battery · Survey Room · Medical Bay · Cafeteria · Crew Room · Greenhouse · Armory
LARGE (2×2)
Arboretum
Each room: tend yield, cap bonuses, Hold stock
11 ROOM MINIGAMES
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Fusion Core · Power Relay, Fusion Cell, Fusion Battery
Aqua Reclaimer · Janitor Closet, Water Treatment
Med Bay · Medical Bay
Comms Array · Computer Room
Armory · Fabrication, Armory
Fabrication Lab · Laundromat
Research Lab · Waste Management, Greenhouse
Training Bay · Crew Room
Command Center · Survey Room, Arboretum
Cargo Bay · Mech Storeroom, Storeroom
Mess Hall · Cafeteria
Tiers: BRONZE · SILVER · GOLD · PERFECT
Strong runs = multiplier payouts + bonus Hold stock
6 VISITOR ENCOUNTERS
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Passthrough Traders · Relief Convoy · Nomad Broadcast · Scrap Haulers · Wandering Medic · Mystery Crate
Choice-driven deals. Not reflex games.
4 VIRAL ROOMS
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Panic Greenhouse · keep the last sprout alive through blackouts
Leak Lounge · rhythm-patch drips before the dome pops
Blackout Ballroom · dance the surge, freeze the dark
Verdant Lung · grow air, prune spore blooms
CREW
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▸ 25 Sprite Forge archetypes
▸ 6 animations: idle, walk, run, interact, climb, work
▸ 4 roles: engineer, scavenger, security, medic
▸ 11 sim activities
▸ 4 starting crew, +8 roster per Crew Room
▸ Sprite Forge: prompt-forge custom colonists
▸ Conditions: ok, stressed, hurt, incapacitated
SURFACE & ECONOMY
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▸ Surface scavenge runs (rally, ascend, haul, descend)
▸ 3 topside missions: Alien Hunt, Scavenge Contract, Trade Route
▸ Hold stock ledger: 22 unique goods, sell from HUD menu
▸ Meters: hull, air, materials, power
▸ Storm loop: warning, ~90s siege, repair, summary score
COLONY OPS
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▸ Outpost Guide onboarding
▸ Alerts drawer (events, visitors, crew hurt)
▸ Room move, excavation, crew pathing, auto-staff
▸ Leaderboard score, cloud save, 10 achievements
Expand the refuge. Keep the air holding. Weather the storm. Then take it home to Waypoint.
---------bonus transmission territory---------<<<<<<<<
VVVVVVV----------bonus transmission territory---------VVVVVVVV
COMING TO MY FLAGSHIP TITLE: WAYPOINT -as a feature within the title-
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Same colony fantasy. Same crew. Same bunker. One feature inside a bigger universe.