
A beat-em-up where a unicorn cleans the city: it punches wolves and turns trash cans into flowers with a rainbow beam fired from its horn. Move with the arrows, WASD or ZQSD, or with the virtual stick that appears under your finger on the left half of the screen. Hit with space, J, K, X or the pad in the bottom right corner. M mutes the music, R restarts. - Three hits in a row make a smash with a big knockback. - Holding the hit button charges the rainbow beam. Released at full charge, it crosses the street, hurts every wolf in its path and makes the trash cans bloom. - Wolves pick up trash cans and throw them. A wolf carrying a can does not lose a hit point: the blow only knocks its burden loose. - A thrown can can be volleyed back with a well-timed hit. - To move on to the next street: no wolf standing and every can in bloom. - Each street adds a wolf, a can, 5 % of wolf speed and 3 BPM to the music. Street 1 is a tutorial the first time you play in a session. After a death it is played normally.
A beat-em-up where a unicorn cleans the city: it punches wolves and turns trash cans into flowers with a rainbow beam fired from its horn. Move with the arrows, WASD or ZQSD, or with the virtual stick that appears under your finger on the left half of the screen. Hit with space, J, K, X or the pad in the bottom right corner. M mutes the music, R restarts. - Three hits in a row make a smash with a big knockback. - Holding the hit button charges the rainbow beam. Released at full charge, it crosses the street, hurts every wolf in its path and makes the trash cans bloom. - Wolves pick up trash cans and throw them. A wolf carrying a can does not lose a hit point: the blow only knocks its burden loose. - A thrown can can be volleyed back with a well-timed hit. - To move on to the next street: no wolf standing and every can in bloom. - Each street adds a wolf, a can, 5 % of wolf speed and 3 BPM to the music. Street 1 is a tutorial the first time you play in a session. After a death it is played normally.
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