
Bounce your shells. Wipe out every tank.
You’re a rookie tank commander, sneaking alone into an enemy base. Your shells ricochet off walls, and so do theirs. To land a hit, you have to calculate the bounce yourself. Dodge incoming fire, use mines when you need them, and fight your way through all 10 stages.
The farther the shot and the more it bounces, the higher your score. Don’t rush in. Line up your aim and go for the long shot.
Controls
Keyboard + mouse and gamepad are supported.
[Move]
WASD / Arrow keys · Left stick / D-pad
[Aim]
Mouse · Right stick
[Fire]
Left click · RT / RB
[Mine]
Right click / Space · LT / LB
[Pause]
Esc · Start
Features
6 enemy tank types with different behaviors
10 arcade-style stages
No external assets besides LittleJS: no images, models, audio files, or fonts, and no other libraries like three.js. Everything is generated in code (about 89KB gzipped for the whole game)
Made for LittleJS Jam 3. Developed with the help of AI. If people enjoy it, I’d love to make a version with items and more polish. Feedback is very welcome!