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Waypoint Colonies

Magpie
Magpie

WAYPOINT COLONIES // Dig down. Staff up. Hold the line. 22 rooms. 11 minigames. 4 viral modes. 25 crew types. One living bunker cross-section you excavate, build, staff, and defend while storms roll in and traders knock at the airlock. Every staffed floor pays resources AND trade goods. Push crew topside. Stack BRONZE-to-PERFECT minigame payouts. Sell your Hold stock. This jam prototype graduates into WAYPOINT, my flagship title, as a permanent playable feature. Not a demo. A colony you keep. THE BUNKER ────────── ▸ 101×60 cross-section grid (one row = one floor) ▸ Square cells. Zoom full colony to single-room detail. ▸ 10 procedural planet backdrops ▸ Excavate, build, reposition (up to 24 room instances) ▸ Starter Surface Shaft (1×2 airlock) ▸ Shaft depth unlock beyond the starter pocket 22 ROOMS ──────── SMALL (1×1) Janitor Closet · Computer Room · Elevator · Power Relay · Fusion Cell · Stairs & Ladder · Waste Management · Mech Storeroom · Storeroom · Laundromat MEDIUM (2×1) Water Treatment · Research Lab · Fabrication · Fusion Battery · Survey Room · Medical Bay · Cafeteria · Crew Room · Greenhouse · Armory LARGE (2×2) Arboretum Each room: tend yield, cap bonuses, Hold stock 11 ROOM MINIGAMES ───────────────── Fusion Core · Power Relay, Fusion Cell, Fusion Battery Aqua Reclaimer · Janitor Closet, Water Treatment Med Bay · Medical Bay Comms Array · Computer Room Armory · Fabrication, Armory Fabrication Lab · Laundromat Research Lab · Waste Management, Greenhouse Training Bay · Crew Room Command Center · Survey Room, Arboretum Cargo Bay · Mech Storeroom, Storeroom Mess Hall · Cafeteria Tiers: BRONZE · SILVER · GOLD · PERFECT Strong runs = multiplier payouts + bonus Hold stock 6 VISITOR ENCOUNTERS ──────────────────── Passthrough Traders · Relief Convoy · Nomad Broadcast · Scrap Haulers · Wandering Medic · Mystery Crate Choice-driven deals. Not reflex games. 4 VIRAL ROOMS ───────────── Panic Greenhouse · keep the last sprout alive through blackouts Leak Lounge · rhythm-patch drips before the dome pops Blackout Ballroom · dance the surge, freeze the dark Verdant Lung · grow air, prune spore blooms CREW ──── ▸ 25 Sprite Forge archetypes ▸ 6 animations: idle, walk, run, interact, climb, work ▸ 4 roles: engineer, scavenger, security, medic ▸ 11 sim activities ▸ 4 starting crew, +8 roster per Crew Room ▸ Sprite Forge: prompt-forge custom colonists ▸ Conditions: ok, stressed, hurt, incapacitated SURFACE & ECONOMY ───────────────── ▸ Surface scavenge runs (rally, ascend, haul, descend) ▸ 3 topside missions: Alien Hunt, Scavenge Contract, Trade Route ▸ Hold stock ledger: 22 unique goods, sell from HUD menu ▸ Meters: hull, air, materials, power ▸ Storm loop: warning, ~90s siege, repair, summary score COLONY OPS ────────── ▸ Outpost Guide onboarding ▸ Alerts drawer (events, visitors, crew hurt) ▸ Room move, excavation, crew pathing, auto-staff ▸ Leaderboard score, cloud save, 10 achievements Expand the refuge. Keep the air holding. Weather the storm. Then take it home to Waypoint. >>>>>>>>---------bonus transmission territory---------<<<<<<<< VVVVVVV----------bonus transmission territory---------VVVVVVVV COMING TO MY FLAGSHIP TITLE: WAYPOINT -as a feature within the title- ────────────────── Same colony fantasy. Same crew. Same bunker. One feature inside a bigger universe.

Developer
Magpie, shinythings.space
Released
May 31, 2026
Last updated
June 4, 2026
Languages
English
Screenshots