One sword duel on a snowy castle rooftop at dusk: a kunoichi against a samurai general, fought the way Sekiro-style duels are fought. You win by deflecting his blade until his posture breaks, not by whittling down a health bar, and then you drive the deathblow home. He gets up once, angrier, with faster strings and a five-swipe flurry. Time your guard to deflect, step into his thrust for a mikiri counter, jump his sweeps and kick off his head, and heal with the gourd when you can. Three difficulties, each with its own fastest-victory leaderboard. Controls: WASD to move, mouse to look, left click or J to strike (hold for a charged cut), right click or K to guard (tap as it lands to deflect), Shift to step, Space to jump, middle mouse or Q to lock on, R for the gourd, 1 2 3 to pick difficulty on the title. Desktop GPU recommended. Created with Claude. The arena, effects and audio are generated in code; the two fighters use Mixamo characters.
Tetromino! Tetromino! A storm has hit the town. Ride as far as you can before it annihilates everything.
Bounce Park is a whole indoor trampoline park that you can throw yourself around in. You time your jumps, flip and twist through the air, try to land on your feet, and see how big a combo you can build before it all goes wrong. Bouncing is simple to pick up. Press Jump at the bottom of the bed for a power bounce and hold it to go higher. Once you're in the air, hold a trick key and steer to flip and twist, and tuck or pike to change how fast you spin. Every bounce is graded on your timing, so a run of perfect ones will carry you right up to the roof. Land cleanly and your combo keeps going. Land badly and you ragdoll across the mats in front of everyone. The park is one big open hall and you can walk, sprint and jump wherever you like. There are rows of beds to hop between and chain combos across, angled wall trampolines to run up and kick off, a foam pit for the tricks you're not sure you can land, a dodgeball court with loose balls, a ninja course of blocks, ramps and gaps, and a set of pro beds for when you want serious height. There are no levels and no timers, so you can spend your time however you want. It's best with other people. Up to 16 players share the same park in real time, and you can bounce on the same bed as a friend, watch each other's combos come through in the feed and react when someone lands something ridiculous. There's lobby chat, an emote wheel with waves, claps, cheers, facepalms and a dance, and quick reactions for when words aren't enough. Before you step onto the beds you can set up your character with your own hair, hair colour, top, bottoms and colours. If you like chasing numbers, there are global leaderboards for best combo and highest bounce, which you can also filter to your friends or to the players ranked around you, plus a live board for the lobby you're in. The game keeps lifetime stats for your bounces, flips, twists, skills landed and foam dives, and there are achievements to find along the way, from your first flip to visiting every corner of the park. Bounce Park runs straight in the browser with nothing to install, and it works with keyboard, gamepad or touch, so you can play on a desktop, a laptop or a phone. Jump in, find a bed, and see how high you can go.
Multiplayer · 3D · Sports
Star Riff is an endless multiplayer universe. No edges. No end. Just fly, surf, skate, explore. Drift through an ever-expanding galaxy, land on strange worlds, and ride the waves on their beaches. Share the journey with other explorers, then wander wherever the stars take you. Fly into forever. Star Riff is a multiplayer universe that never ends. There are no borders, no walls, no boundaries. Point your ship at the dark, pick a direction, and keep going. There’s always something new beyond the next star. Explore without limits Cross an infinite galaxy at your own pace. Chase distant signals, slip between planets, and wander into places no one has charted yet. Every journey is different, and the map never runs out. Land on a world, then ride it Fly close to a planet and touch down on its beach. Surf the waves, drop into barrels, skate the boardwalks, and grind the rails. Every planet has its own look, its own weather, and its own stretch of coast. Discover what’s out there The deeper you go, the stranger it gets. Find unusual planets, hidden places, mysterious ships drifting in the void, and sounds echoing from deep space. Come across creatures, alien life, and unknown beings. Explore together You’re not alone in the dark. Share the universe with other players, cross paths with fellow explorers, and see what they’ve found. Race a jetpack or jet ski, join a game of space tag, or just hang out on the sand. A place to unwind There is no wrong way to play. Drift through the stars, catch a wave, and let the universe do the rest. Features An endless, ever-expanding universe with no boundaries Multiplayer exploration alongside other players Surf, skate, and grind on every planet’s beach Planets, creatures, alien life, ships, and strange places to discover Races, space tag, and more to play with friends Characters, accessories, and gear to make your own Start your journey. The universe is waiting, and it never ends.
Step off the summit. You've got about seventy seconds of mountain below you and one rule: the closer you fly, the more it pays. Ridgeline is a wingsuit proximity-flying game. You launch from a ledge at the top and fly one long line all the way down. Skim the ridge, drop into the couloir, cut through the pines, thread the rock gates, cross the lake, hug the waterfall wall and run out the valley to a landing field at the bottom. Then pull your chute and try to put it on the bullseye. The flight model plays it straight. Dive to build speed, flare to trade it back for height. You never get free energy, you just get better at spending it. FLY CLOSE, GET PAID Points come from how close you are and how fast you're going. Brush the treetops, scrape a cliff face, duck under a cable or a bridge, and the game calls it out: Terrain Hug, Wall Ride, Thread the Needle, Under the Wire. Get greedy and you'll learn exactly how solid that granite is. TRICKS THAT STACK Barrel rolls, front flips, back loops, Starfish, Superman and Helicopter spins. Each one has its own button, and they layer. Hold a roll through a loop and you've got a corkscrew. Throw all three at once if you're feeling lucky. Every trick bleeds lift, though, so a big combo low over the rocks can cost you the run. KEEP THE CHAIN ALIVE Proximity and tricks feed one combo. Keep linking them and the multiplier climbs. Let it lapse cleanly and it banks. Crash and it's gone. Respawn is instant, so you're back in the air before you're done yelling at your screen. STICK THE LANDING The run isn't over until your boots hit grass. Pull early and you drift. Pull too low and it's a hard landing. Touch down in the center ring for a Bullseye and up to 6,000 bonus points. Only finished runs go on the leaderboard, and it keeps your best one. YOU'RE NEVER UP THERE ALONE Everyone flies the same mountain. You drop straight into a shared lobby of up to 16 pilots and see everyone else as ghosts with smoke trails and name tags, each on their own run. No rounds, no waiting on a host, no mid-air collisions. Just people to chase down. THE SKY KEEPS TURNING Time of day and weather roll on a live cycle, and everyone in the lobby sees the same sky. Fly at dawn, at golden hour, or at night with your helmet strobe blinking. Fly through clear air, drizzle, a full thunderstorm, falling snow, or straight down through a sea of cloud parked in the valley. The weather changes what you see and hear. The suit flies the same in a blizzard as it does at noon, so the leaderboard stays fair. CONTROLS Keyboard or gamepad. Every key can be rebound in Settings. Best played on desktop.
A third-person survival climb where you chase drifting patches of sunlight across procedural terrain, dodge the shade thrown by moving blockers, and push for the summit before the warmth runs out.
3D · Third Person · Adventure