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Not a Trolley Problem

d954mas
d954mas

A dark-humor idle clicker where you drag people onto a runaway trolley's tracks. Every splat pays out. You're not a philosopher. You're a hand. The trolley keeps coming, and your job is to feed it. Pluck people off the sidewalk, drop them on the rails, pull the lever, watch the coins pile up. Buy auto-grabbers, faster trolleys, stickier fingers. Five locations, five boss fights, a deep upgrade tree, and ten absurd trolley dilemmas as you climb the ranks. Made for Gamedev.js Jam 2026, theme: Machines. The trolley is the machine. You're the meat-input pipeline. Your upgrades are machines that grab on your behalf while you sip coffee. HOW TO PLAY 1. Drag people onto the rails. 2. Pull the lever in the center to send the trolley. 3. Upgrade. More hands, faster trolley, stickier fingers. Repeat at scale. FEATURES Deep upgrade tree across branching paths. Ten absurd trolley dilemmas, pick a side at every rank-up. Auto-grabbers that play idle while you don't. Five worlds, with bosses that don't die the first time. One-handed: mouse or touch, drag and tap, that's it. RESET SAVE Settings (gear, top-right), then hold the red Reset button for 5 seconds. CREDITS Music: First Day in A by Nicolas Jeudy / Dark Fantasy Studio (Archives Vol. 3, The Joke, premium licence). Lever SFX: Joel Steudler, Grand Adventure Music Mega-Pack. Other SFX: synthesised in-browser via WebAudio. Emoji: Google Noto Emoji (OFL-1.1). Code, art, design: d954mas / Neotolis.