Arcade stage rally in your browser: fling a turbo hatch through pines, snow and a dusk coast road against the checkpoint clock.
Kickdust Rally is an original arcade rally game. Seven rivals start ahead of you, a co-driver calls the road, and the clock is always running out: reach each checkpoint to add time, hold a long drift on gravel or fly a big jump for a style bonus. The car rides on a 240 Hz physics model with proper tyres: gravel is wide and forgiving, tarmac is sharp, snow slides and keeps its grip. Damage stays where it lands: dents, a bumper that hangs then falls off, a cracked windscreen, a leaking radiator, a punctured tyre, a bent steering arm.
FREE
Hollow Pines, a golden-hour pine forest stage with a gravel climb, five crests, a 45 m jump and a hairpin. The Torvane T4, a 90s-style turbo hatch, in three liveries. Quick stage (you against seven rivals and the clock) and Time trial (a see-through ghost of your best run).
THE FULL GAME ($5.99, one time)
Two more stages: Brindle Fell, a snow stage through a red-house village with night lamps, and Cape Verrin, wet coastal tarmac at dusk with sodium lamps, guard rails and the sea below. Two more cars with their own character: the Orvik 80 Coupe, a heavy tarmac bruiser with the most power, and the Saelo MX, light and nimble on gravel and snow. And Rally mode, the Kickdust Open: all three stages in a row with a service park between them where you spend 15 minutes of repairs and pick your tyres. Buy it from the game or from this page; it stays on your Wavedash account.
Controls. Keyboard: W / S or the arrows for throttle and brake, A / D or the arrows to steer, Space for the handbrake, C to change camera, R to restart, T to get back on the road (2 s penalty), M for music, Esc to pause. Gamepad: right trigger and left trigger, left stick, B or RB handbrake, Y camera. Touch screens: buttons, tilt or a slide pad.
Needs a browser with WebGL 2 (current Chrome, Edge, Safari or Firefox). If it stutters, set Graphics to Medium or Low in Options. Everything is saved in your browser.
Made by Kayode Fashola (kfmedia) with the help of AI: the code and shaders were written with Claude (Claude Code), the cars are modelled in Blender and the music was created with Google Gemini. Engine sounds are synthesised in the browser. Built with three.js (MIT). Every car, team, driver, sponsor, stage and place is fictional. No ads, no tracking.