Unofficial fan game. Support the band at gorillaz.com. Work in progress. Building with the Bevy engine.
KICKFLIP MOTORS is the world’s first high-octane, low-IQ, totally radical CARBOARDING experience. What’s carboarding? Imagine skateboarding. Now replace the skateboard with 2,000 pounds of screaming automotive machinery. Grind guardrails at 140 MPH. Kickflip over traffic. Wallride parking garages. Powerslide through shopping malls. Ollie a supercar over a school bus. Land a 900, blow all four tires, smash through a plate-glass window, and somehow combo the whole thing. Every automobile in KICKFLIP MOTORS has been scientifically engineered to do things automobiles absolutely should not do. BIG AIR. BIGGER ENGINES. EXTREMELY PROBLEMATIC INSURANCE COVERAGE. Chain tricks, wrecks, drifts, spins, flips, grinds, near-misses, and acts of vehicular stupidity into gigantic combos while the speedometer begs for mercy. There are no racing lines. There are no driving assists. There is barely a road. Just you, your machine, and one extremely important question: FAQ: CAN A CAR KICKFLIP? Buddy. You’re about to find out. KICKFLIP MOTORS Four wheels. Zero rules. Totally radical. "[Kickflip Motors] is the source. Will change your life. Swear."
Thirty seconds on the clock and forty cars in front of you: draft the pack, dive to the inside and reach the next checkpoint before time runs out. Super Stock 500 is an original arcade stock-car racer with a 90s arcade heart and a modern physics engine. The cars sit on real springs and dampers, tyres lose grip as weight shifts across them, and you can draft the car ahead for a slingshot pass. The damage is real: bodywork crumples where it is hit, the hood folds over the windscreen before the wind rips it off, tyres get cut, toe links bend and wrecked engines catch fire. FREE TO PLAY, AND THE FREE GAME IS COMPLETE Three tracks: Sunshine Speedway, a banked tri-oval with forty cars; Red Canyon Raceway, a road course through desert mesas and a rock tunnel; and Harbor Lights, a dusk street circuit with a bridge and a pier-side chicane. Race by day, at dusk or under the lights, in the dry or in the rain, from five camera views including a full cockpit. Five cars to unlock by earning XP. Quick Race puts you on the grid in one click, Arcade is a race against the clock, and Championship is three full-distance rounds. A garage lets you pick a preset livery for every car, a short tip screen helps your first race, and your results show how much you improved. Progress saves in your browser. THE FULL GRID PACK (one purchase, $3.99) 3 new tracks: Lantern Hill Bullring, a tight banked short track under the floodlights; Silverplain Superspeedway, a 4.3 km tri-oval built for pack drafting; and Ember Pass, an autumn mountain road course with two switchback hairpins. 3 new cars: Riptide #36, Kestrel #64 and Monarch #19, each with four liveries, its own paint pattern and its own wing, splitter and wheels. They add variety, not power: none of them beats the free cars at everything. Season: eight rounds across all six tracks with standings, your own car and livery, and a bonus when you finish. Time Trial: race alone against a ghost of your best lap, with a live gap on the screen. You can try everything else first. Nothing in the free game is taken away or locked behind the pack, and the pack is never offered during a race. CONTROLS Keyboard: Arrows or WASD to drive, Space for the handbrake, C (or 1 to 5) to change camera, Q/E to shift with the manual box, R for the wipers, Esc to pause, M for music. Gamepad supported. Phone or tablet: tilt to steer or use the slide pad, in landscape. REQUIREMENTS A desktop or laptop browser with WebGL 2 (current Chrome, Edge, Firefox or Safari) is best. Phones and tablets work in landscape. No account is needed to play the free game; the pack is bought through Wavedash. Made by Kayode Fashola (kfmedia) with the help of AI.
Driving · 3D · Automobile Sim
Arcade stage rally in your browser: fling a turbo hatch through pines, snow and a dusk coast road against the checkpoint clock. Kickdust Rally is an original arcade rally game. Seven rivals start ahead of you, a co-driver calls the road, and the clock is always running out: reach each checkpoint to add time, hold a long drift on gravel or fly a big jump for a style bonus. The car rides on a 240 Hz physics model with proper tyres: gravel is wide and forgiving, tarmac is sharp, snow slides and keeps its grip. Damage stays where it lands: dents, a bumper that hangs then falls off, a cracked windscreen, a leaking radiator, a punctured tyre, a bent steering arm. FREE Hollow Pines, a golden-hour pine forest stage with a gravel climb, five crests, a 45 m jump and a hairpin. The Torvane T4, a 90s-style turbo hatch, in three liveries. Quick stage (you against seven rivals and the clock) and Time trial (a see-through ghost of your best run). THE FULL GAME ($5.99, one time) Two more stages: Brindle Fell, a snow stage through a red-house village with night lamps, and Cape Verrin, wet coastal tarmac at dusk with sodium lamps, guard rails and the sea below. Two more cars with their own character: the Orvik 80 Coupe, a heavy tarmac bruiser with the most power, and the Saelo MX, light and nimble on gravel and snow. And Rally mode, the Kickdust Open: all three stages in a row with a service park between them where you spend 15 minutes of repairs and pick your tyres. Buy it from the game or from this page; it stays on your Wavedash account. Controls. Keyboard: W / S or the arrows for throttle and brake, A / D or the arrows to steer, Space for the handbrake, C to change camera, R to restart, T to get back on the road (2 s penalty), M for music, Esc to pause. Gamepad: right trigger and left trigger, left stick, B or RB handbrake, Y camera. Touch screens: buttons, tilt or a slide pad. Needs a browser with WebGL 2 (current Chrome, Edge, Safari or Firefox). If it stutters, set Graphics to Medium or Low in Options. Everything is saved in your browser. Made by Kayode Fashola (kfmedia) with the help of AI: the code and shaders were written with Claude (Claude Code), the cars are modelled in Blender and the music was created with Google Gemini. Engine sounds are synthesised in the browser. Built with three.js (MIT). Every car, team, driver, sponsor, stage and place is fictional. No ads, no tracking.
Driving · Automobile Sim · 3D
Free demo of an arcade stage rally in your browser: one golden-hour forest stage, a turbo hatch, seven rivals and the checkpoint clock. Kickdust Rally is an original arcade rally game. Seven rivals start ahead of you, a co-driver calls the road, and the clock is always running out: reach each checkpoint to add time, hold a long drift on gravel or fly a big jump for a style bonus. The car rides on a 240 Hz physics model with proper tyres. Damage stays where it lands: dents, a bumper that hangs then falls off, a cracked windscreen, a leaking radiator, a punctured tyre, a bent steering arm. IN THIS DEMO Hollow Pines, a golden-hour pine forest stage with a gravel climb, five crests, a 45 m jump and a hairpin. The Torvane T4, a 90s-style turbo hatch, in three liveries. Quick stage (you against seven rivals and the clock) and Time trial (a see-through ghost of your best run). Graphics options from Low to High, so it runs on a laptop. IN THE FULL GAME Two more stages: Brindle Fell, a snow stage through a red-house village with night lamps, and Cape Verrin, wet coastal tarmac at dusk. Two more cars: the Orvik 80 Coupe and the Saelo MX. And Rally mode, the Kickdust Open: all three stages in a row with a service park between them. Your demo records carry over. [Add the full-game page link here once it is live.] Controls. Keyboard: W / S or the arrows for throttle and brake, A / D or the arrows to steer, Space for the handbrake, C to change camera, R to restart, T to get back on the road (2 s penalty), M for music, Esc to pause. Gamepad: right trigger and left trigger, left stick, B or RB handbrake, Y camera. Touch screens: buttons, tilt or a slide pad. Needs a browser with WebGL 2 (current Chrome, Edge, Safari or Firefox). If it stutters, set Graphics to Medium or Low in Options. Everything is saved in your browser. Made by Kayode Fashola (kfmedia) with the help of AI.
3D · Driving · Singleplayer