Eight bottles on an old wooden fence in a dry backyard at golden hour. Shoot one and it cracks, drops into slow motion and bursts into shards that catch the sun while the liquid splashes out. The glass refracts the yard behind it, and every sound, from the gunshot to the shard tinkles, is synthesized in code with no audio files. The ground, grass, wood and sky are Poly Haven scans. Made with Claude Opus 5.5 in Cursor. Best on a desktop GPU in Chrome or Edge; the first load is about 34 MB. Click to start, mouse to aim, left click to shoot, right click to zoom, R to reset the bottles.