
Welcome, debugger... We need your help to find the codebase bugs on the main machine. Maybe the codebase looks like a puzzle, so you have to chose if you want to fix right away or first look if the bug is actually there. You can do it alone (as a singleplayer) or against other code debuggers... (as a multiplayer). As a singleplayer it`s basiclly solve the puzzle and as a multiplayer, the person who fix more bugs/erros win. You can parcially solve a bug or fix the root cause and gain all the bug points. The gameplay it`s using the mouse and clicking on the cell where you believe could be a bug: Right click: Fix it! Left click: Look out... If you fail fixing it, you would lose points...it was not a needed refactor... we have to reach the Sprint`s Story Points... Challenges we are competing on Gamedevs.js 2026: - Youtube Playables: We aim to make a game enjoyable as a singleplayer as a multiplayer - Wavedash: We deploy the game there and use their SDK to use the P2P connection for the multiplayer - Phaser v4: We use it as a framework to develop the game NOW!! YOU CAN PLAY WITH YOUR FRIEND VIA P2P AND ON YOUR PHONE, TABLET OR PC
Welcome, debugger... We need your help to find the codebase bugs on the main machine. Maybe the codebase looks like a puzzle, so you have to chose if you want to fix right away or first look if the bug is actually there. You can do it alone (as a singleplayer) or against other code debuggers... (as a multiplayer). As a singleplayer it`s basiclly solve the puzzle and as a multiplayer, the person who fix more bugs/erros win. You can parcially solve a bug or fix the root cause and gain all the bug points. The gameplay it`s using the mouse and clicking on the cell where you believe could be a bug: Right click: Fix it! Left click: Look out... If you fail fixing it, you would lose points...it was not a needed refactor... we have to reach the Sprint`s Story Points... Challenges we are competing on Gamedevs.js 2026: - Youtube Playables: We aim to make a game enjoyable as a singleplayer as a multiplayer - Wavedash: We deploy the game there and use their SDK to use the P2P connection for the multiplayer - Phaser v4: We use it as a framework to develop the game NOW!! YOU CAN PLAY WITH YOUR FRIEND VIA P2P AND ON YOUR PHONE, TABLET OR PC