You are a downed signal with one working antenna. Rescue is 120 seconds out. Your radar cone is the only thing between you and the dark. Rotate it — drag, or hold an arrow key — and everything the sweep touches is dealt with. Red contacts that reach you through open air tear a piece off the cone, and a cone worn down to nothing is a signal lost. Green contacts do the opposite: catch one in the sweep and the cone widens, and the board clears. So the cone you are defending with is also the thing you are rebuilding, and every rotation is a bet about which side of the radar needs you more. Contacts come in waves, and the waves keep coming after the rescue mark. The clock never stops climbing — 120 seconds is where the story ends and the score starts. Controls: drag anywhere to aim the radar cone, or hold the left/right arrow keys. On a phone, the two arrow keys sit in the bottom-right corner.
You are a downed signal with one working antenna. Rescue is 120 seconds out. Your radar cone is the only thing between you and the dark. Rotate it — drag, or hold an arrow key — and everything the sweep touches is dealt with. Red contacts that reach you through open air tear a piece off the cone, and a cone worn down to nothing is a signal lost. Green contacts do the opposite: catch one in the sweep and the cone widens, and the board clears. So the cone you are defending with is also the thing you are rebuilding, and every rotation is a bet about which side of the radar needs you more. Contacts come in waves, and the waves keep coming after the rescue mark. The clock never stops climbing — 120 seconds is where the story ends and the score starts. Controls: drag anywhere to aim the radar cone, or hold the left/right arrow keys. On a phone, the two arrow keys sit in the bottom-right corner.
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