A top-down puzzle-adventure built for the js13k competition
The Vale was once alive with color — until it wasn't. Clover Fields, Cloud Cavern,
Sunbeam Grove and Starlight Marsh have all faded to grey, their magic scattered and
their treasures lost. You're a small rainbow unicorn with just enough spark left to
set things right: find the runes, relearn the old spells, and bring every treasure
home to the altar at the Vale's heart.
Gather every rune, bring each treasure home, free the colors.
Each of the four realms holds one rune on a pedestal. Walk onto it and it's yours — a
card tells you what it does, and it joins the spell bar along the bottom of the screen.
A spell is a phrase of up to three runes: the first says what the spell does, the
second what shape it takes, and an optional third twists it. The same rune means
something different depending on where you put it, so four runes go a long way — and
one rune on its own is already a spell.
Spells fire in the direction you're facing, and the bar previews every tile they'll
touch before you commit. Turn on the spot (press into a wall to turn without moving),
watch the shape swing around with you, and cast once it covers what you meant. Undo
rewinds your moves and spells step by step, so it costs nothing to try something.
Crates, deep water, vines, rock and the odd mirror stand between you and the eight
treasures scattered across the Vale. Bring them all home and the altar at its heart
will be waiting.
| Key | On the bar | Action |
|---|---|---|
| Arrow keys / WASD / ZQSD | — | Move, and turn to face that way |
| 1 – 4 | click a rune | Add that rune to the phrase (up to 3) |
| Space / Enter | ✓ | Cast |
| Backspace | ← | Remove the last rune |
| B | ↺ | Undo your last move or spell |
The spell bar is always live — no menu to open, just start typing runes. The bar takes
clicks and taps, but moving needs a keyboard.