1982

Hungry Horace

In 1982, a new breed of hero was born. Horace – who would go on to star in three popular games – was unleashed into the world by his creator, renowned 8-bit coding maestro William Tang. Although it was never officially declared so, the loveable blue… thing that is Horace was considered by many to be a mascot of the highly popular ZX Spectrum. Just seeing his instantly-recognisable sprite often sends gamers of a certain age into rapture, insisting that everything was better ‘back in the day’ when graphics and sound didn’t matter as much as gameplay. Horace’s first adventure – Hungry Horace – took inspiration from popular arcade titles of the day, with the titular character navigating his way through a maze, picking flowers and avoiding the angry parkies, whose clumsily-dropped lunch would then be rife for the taking. According to the original instructions: You are Hungry Horace, intent on devouring everything in your path. Each flower in the park that Horace eats scores 10 points. But beware of the park guards who are out to catch Horace and eject him from the park. If Horace is caught three times he will not be allowed back in and the game will end. There are several alarm bells in the park. If Horace can ring one of the alarms, the guards will panic and Horace can turn the tables, catching them and throwing them out of the park. Look out for when one of the guards drops his lunch of cherries or strawberries. You will score 100 points if Horace eats the guard’s lunch. The park is divided into several sections and in each part there is an exit leading to the next section. Horace does not need to eat all the flowers or reach the alarm before entering the next section. Each section of the park is harder than the one before.

1980s · 2D · Arcade

Upper Reaches of Apshai

In this first expansion for the classic dungeon crawler Temple of Apshai, the small town above the ruins of Apshai opens up to adventurers. Clean up the innkeeper's backyard and explore Merlis' cottage, Olias' cellar and Benedic's monastery. Across four new levels and more than 150 rooms you'll face restless dead, hidden traps and the killer tomatoes of the vegetable garden. Originally released in 1981 by Automated Simulations, with the IBM PC version following in 1982. This Wavedash version is the MS-DOS release from Pixel Games UK.

1980s · RPG · Dungeon Crawler